{"id":263,"date":"2022-04-16T22:46:09","date_gmt":"2022-04-16T22:46:09","guid":{"rendered":"https:\/\/smajoris.space\/8-chiptune\/"},"modified":"2022-10-15T22:23:35","modified_gmt":"2022-10-15T22:23:35","slug":"8-chiptune","status":"publish","type":"page","link":"https:\/\/smajoris.space\/?page_id=263","title":{"rendered":"8. Chiptune"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong><em>Chiptune <\/em><\/strong>&#8211; mai fiind cunoscut \u0219i ca chip music sau 8-bit music, este un stil de muzic\u0103 electronic\u0103 sintetizat\u0103 f\u0103cut\u0103 folosind cipurile de sunet generatoare de sunet programabil (PSG) sau sintetizatoare \u00een ma\u0219ini arcade vintage, computere \u0219i console de jocuri video.<\/p>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\t\t\t\t<div class=\"wp-block-uagb-table-of-contents uagb-toc__align-center uagb-toc__columns-5  uagb-block-2aa58757      \"\n\t\t\t\t\tdata-scroll= \"1\"\n\t\t\t\t\tdata-offset= \"100\"\n\t\t\t\t\tstyle=\"\"\n\t\t\t\t>\n\t\t\t\t<div class=\"uagb-toc__wrap\">\n\t\t\t\t\t\t<div class=\"uagb-toc__title\">\n\t\t\t\t\t\t\tSubgenuri\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<div class=\"uagb-toc__list-wrap \">\n\t\t\t\t\t\t<ol class=\"uagb-toc__list\"><li class=\"uagb-toc__list\"><a href=\"#1-chiptune-derivat-din-experimental\" class=\"uagb-toc-link__trigger\">1. Chiptune (derivat din Experimental)<\/a><li class=\"uagb-toc__list\"><a href=\"#11-fm\" class=\"uagb-toc-link__trigger\">1.1. FM<\/a><li class=\"uagb-toc__list\"><a href=\"#12-amigatracker\" class=\"uagb-toc-link__trigger\">1.2. Amiga\/Tracker<\/a><li class=\"uagb-toc__list\"><a href=\"#121-plus\" class=\"uagb-toc-link__trigger\">1.2.1. Plus<\/a><li class=\"uagb-toc__list\"><a href=\"#122-1211-fakebit\" class=\"uagb-toc-link__trigger\">1.2.2. &#8211; 1.2.1.1. Fakebit<\/a><\/ol>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"has-text-align-center wp-block-heading\"><strong>1. Chiptune<\/strong> (derivat din <strong><a href=\"https:\/\/smajoris.space\/?page_id=249#experimental\" data-type=\"URL\" data-id=\"https:\/\/smajoris.space\/?page_id=249#experimental\">Experimental<\/a><\/strong>)<\/h2>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-text-color has-background\" style=\"background:linear-gradient(135deg,rgb(225,225,165) 0%,rgb(150,190,247) 100%);color:#4d7263\"><tbody><tr><td>Gen Muzical Electronic<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong><em>Chiptune<\/em><\/strong><\/td><\/tr><tr><td>Alte Denumiri<\/td><td class=\"has-text-align-left\" data-align=\"left\">PSG, Programmable Sound Generator, 8-Bit, VGM, NES, C64, Atari, Colecovision, Intellivision, MSX, Vectrex, Gameboy, Sega Master System, PC Speaker, Turbografx 16<\/td><\/tr><tr><td>Sfera \/ Scena<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong><em>Chiptune<\/em><\/strong><\/td><\/tr><tr><td>An Apari\u021bie<\/td><td class=\"has-text-align-left\" data-align=\"left\">late 70s<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Chiptune <\/em><\/strong>este muzica f\u0103cut\u0103 de cipurile de computer. Mai precis cipurile Programmable Sound Generator.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tehnic, toat\u0103 muzica electronic\u0103 este f\u0103cut\u0103 de cipuri de computer dar <strong><em>Chiptune <\/em><\/strong>este super serios \u00een leg\u0103tur\u0103 cu \u00eentreg procesul de cum e f\u0103cut\u0103 muzica mai degrab\u0103 dec\u00e2t meritele muzicii \u00een sine (o groaz\u0103 de genuri fac aia dar niciunuia nu-i pas\u0103 despre asta mai mult dec\u00e2t <strong><em>Chiptune<\/em><\/strong>, cu posibila excep\u021bie a <strong><em>Turntablism<\/em><\/strong>).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00cen special, <strong><em>Chiptune <\/em><\/strong>venereaz\u0103 anumite clase de cipuri PSG \u0219i este devotat cu \u00eenver\u0219unare \u0219i violent c\u0103tre limit\u0103rile sale \u0219i parametrii. Asta, mai presus de toate, este ceea ce conteaz\u0103 cel mai mult pentru scena <strong><em>Chiptune <\/em><\/strong>&#8211; c\u0103 tu faci muzica \u00een felul potrivit \u0219i corect. Genurile (\u0219i subgenurile, \u0219i microgenurile) de <strong><em>Chiptune <\/em><\/strong>sunt obsedate cu separarea autenticului <strong><em>Chiptune<\/em><\/strong> (PSG, <strong><em>FM<\/em><\/strong>, \u0219i <strong><em>Amiga\/Tracker<\/em><\/strong>) de neautenticul <strong><em>Chiptune<\/em><\/strong> (<strong><em>Fakebit<\/em><\/strong>, <strong><em>Plus<\/em><\/strong>, \u0219i <strong><em>Amiga\/Tracker<\/em><\/strong> &#8230; este complicat).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cum arat\u0103 un cip PSG? Ei bine, ca asta:<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/music.ishkur.com\/images\/ay38910.jpg\" alt=\"\"\/><figcaption>Infamul cip AY-3-8910, responsabil pentru majoritatea jocurilor timpurii de arcade precum Frogger, Burger Time, Dragon&#8217;s Lair, \u0219i console de cas\u0103 precum Intellivision, ZX Spectrum, Vectrex \u0219i Atari ST. Nu-i a\u0219a c\u0103 e o frumuse\u021be?<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Nu voi intra \u00een detalii despre cum aceste mici cipuri produc sunet (r\u0103spunsul este extrem de lung, tehnic \u0219i prost), dar este important s\u0103 \u00een\u021belegi c\u0103 \u00een anii &#8217;70 \u0219i &#8217;80 audio-ul digital era prea mare pentru a fi direct salvat \u00een memorie \u0219i prea exigent \u0219i consumator de multe resurse pentru CPU-ul computer-ului pentru a juca m\u0103car.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Computer-ele erau precum Rainman \u00eenapoi pe atunci: De\u0219tepte, \u00eens\u0103 disfunc\u021bionale social. Desigur c\u0103 ele pot s\u0103 \u00ee\u021bi Visicalc taxele tale dar doar \u00eencearc\u0103 s\u0103 le face s\u0103 aprecieze \u0219i evalueze Piano Concerto No.1 Allegro Non Troppo \u00een Si-bemol minor, al lui Tchaikovsky, Op.23 \u00een boxa de PC, \u0219i ele se pr\u0103bu\u0219esc \u0219i crashuiesc precum o c\u0103\u021bea (tu crezi c\u0103 eu glumesc \u00eens\u0103 asta chiar mi s-a \u00eent\u00e2mplat fix mie. \u00centreaga mi\u0219care, not\u0103 cu not\u0103 \u00een GW-BASIC. Sute de ore de om pierdute).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Solu\u021bia era s\u0103 instalez aceste cipuri PSG ROM pe placa de baz\u0103. Generatoarele cu forme de und\u0103 care erau la bordul lor au avut grij\u0103 de problema dimensiunii \u0219i m\u0103rimii \u00een timp ce ciclurile adi\u021bionale ale lor au procesat audio-ul \u0219i au potolit \u0219i u\u0219urat stresul de pe CPU, eliber\u00e2ndu-l pentru a urm\u0103ri alte chestii precum a nu muri de dizenterie sau c\u0103utarea lui Sarah Connor. \u00cense\u0219i cipurile au con\u021binut actualele sunete. Cartu\u0219ele, discurile, programele sau jocurile pe care le jucai doar con\u021bineau instruc\u021biuni de text despre cum cipul trebuia s\u0103-\u0219i c\u00e2nte sunetele sale. Precum partiturile sau acele vechi role de pianist sincopate.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/music.ishkur.com\/images\/pianoplayerroll.jpg\" alt=\"\"\/><figcaption>Este precum un <strong><em>Tracker<\/em><\/strong> pentru vremurile de demult.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Exist\u0103 sute de cipuri \u0219i produc\u0103tori f\u0103cute pentru un num\u0103r nelimitat de device-uri uitate, sisteme, console \u0219i formate, \u0219i ele toate sun\u0103 diferit unul de altul ceea ar putea tehnic s\u0103-l fac\u0103 pe fiecare un gen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Din fericire <strong><em>Chiptune <\/em><\/strong>doar se focuseaz\u0103 pe c\u00e2teva celebre \u0219i renumite, \u00een principal cele g\u0103site la cele mai populare console de gaming, precum Commodore 64, Nintendo Entertainment System, Sega Genesis, \u0219i jocurile arcade cu op\u021biunea de moned\u0103 \u0219i cump\u0103rare. A\u0219a c\u0103 acelea sunt cele pe care eu am s\u0103 le acop\u0103r. <strong><em>Chiptune <\/em><\/strong>nu are nevoie de un gen pentru fiecare tip de cip. Dar ar trebui.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Fiecare cip este diferit cu ale sale proprii limit\u0103ri ciudate \u0219i eu nu am de g\u00e2nd s\u0103 intru \u00een toate. Dar am s\u0103 descriu 2 ca \u0219i un exemplu de c\u00e2t de restrictiv este s\u0103 faci pe bune <strong><em>Chiptune <\/em><\/strong>autentic. Am s\u0103 \u00eencep cu marele t\u0103tic al tuturor: Nintendo Entertainment System.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00cen primul r\u00e2nd, o parantez\u0103 deoarece eu nu cred c\u0103 oamenii ast\u0103zi \u00een\u021beleg cu adev\u0103rat c\u00e2t de atotcuprinz\u0103tor era Nintendo \u00eenapoi \u00een anii &#8217;80. Nu era doar un sistem de jocuri video, era un stil de via\u021b\u0103 \u0219i o cultur\u0103. Noi nu doar c\u0103 jucam Nintendo, noi m\u00e2ncam cereale Nintendo \u0219i dormeam \u00een pijamale Nintendo \u0219i ne uitam la Captain N: The Game Master \u00een dimine\u021bile de s\u00e2mb\u0103t\u0103.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">La \u0219coal\u0103, tot ce vorbeam la pauz\u0103 era despre Nintendo deoarece jocurile erau grele \u0219i nu exista niciun Internet pe atunci, pe vremea aia, a\u0219a c\u0103 noi ne bazam pe prietenii no\u0219tri (\u0219i Nintendo Power Magazine) pentru sfaturi, trucuri, secrete, sc\u0103p\u0103ri, \u0219i h\u0103r\u021bi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00cen ciuda ocazie c\u00e2nd noi b\u0103team \u0219i terminam un joc, noi rapid ne porneam al nostru VCR \u0219i conectam a noastr\u0103 caset\u0103 VHS &#8220;Nintendo Endings&#8221; \u0219i \u00eempingeam \u00eenregistrarea pentru c\u0103 noi niciodat\u0103 nu \u0219tiam dac\u0103 vreodat\u0103 vom mai avea \u0219ansa de-a bate jocul din nou. \u0218i noi trebuia \u0219i aveam nevoie s\u0103 le-o demonstr\u0103m asta prietenilor no\u0219tri.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nintendo era cea mai bun\u0103 cale \u0219i metod\u0103 de a-\u021bi face prieteni \u00een anii &#8217;80. Deoarece nu exist\u0103 o mai mare leg\u0103tur\u0103 \u0219i angajament dec\u00e2t a-l arunca pe Abobo de pe o band\u0103 transportoare &#8230; \u00eempreun\u0103.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cred c\u0103 ceea ce \u00eencerc s\u0103 spun este c\u0103 eu nu voi fi niciodat\u0103 a\u0219a de \u0219mecheros precum acest pu\u0219ti:<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/music.ishkur.com\/images\/nes-rad-kid.jpg\" alt=\"\"\/><figcaption>Adida\u0219ii albi, blugii sp\u0103la\u021bi \u00een acid, tricourile colorate pastel, \u0219i flerul drept \u0219i cinstit erau populare odat\u0103, ele vor fi populare din nou! <\/figcaption><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">De asemenea: Pe c\u00e2t vrei s\u0103 pariezi c\u0103 numele lui este Corey?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Unele dintre cele mai faimoase melodii din lume au venit de la jocurile Nintendo. Exist\u0103 video-uri pe Youtube cu oameni ce joac\u0103 tema Super Mario Bros \u00een orice form\u0103 conceput\u0103 \u0219i imaginabil\u0103, de la pocnirea degetelor lor mari din gura lor la \u00eendoirea de rigle de plastic pe marginea biroului. \u00cen termeni de ore de om pure \u0219i absolute expuse urechilor umane, Koji Kondo este probabil cel mai ascultat de compozitor \u00een istoria lumii.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Acum despre chestiile proste\u0219ti: NES de fapt a folosit un microprocesor Ricoh RP2A03 precum \u0219i al s\u0103u CPU \u0219i cipul s\u0103u de sunet pentru a economisi spa\u021biu (\u0219i probabil cost). Versiunile PAL \u0219i Famicom probabil c\u0103 au folosit ceva care a sunat un pic diferit (mult prea lene\u0219\u0103 ca s\u0103-mi pese &#8211; aceasta este o scen\u0103 NTSC-centric\u0103), dar toate NES-urile autentice <strong><em>Chiptune<\/em><\/strong> ader\u0103, se lipesc \u0219i trag la acelea\u0219i limit\u0103ri de 5 canale: 2 canale de und\u0103 de puls, 1 canal de triunghi de und\u0103, 1 canal de zgomot alb, \u0219i un canal Delta Pulse Code Modulation sau DPCM sau pur \u0219i simplu PCM. Sub form\u0103 de imagine:<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/music.ishkur.com\/images\/nes_soundchannels.jpg\" alt=\"\"\/><figcaption>Aceast\u0103 parte este cel mai important lucru legat de Chiptune a\u0219a c\u0103 te rog s\u0103 acorzi aten\u021bie.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Primele 2 canale sunt canale de puls de und\u0103 identice folosite pentru melodii, armonii, \u0219i acorduri rudimentare, \u0219i fiecare din ele con\u021bin 4 separate pulsuri (la lungimile de puls 12.5%, 25%, 50% \u0219i anume: und\u0103 complet p\u0103trat\u0103, \u0219i 75%, cu toate c\u0103 75% nu era folosit\u0103 pentru c\u0103 sun\u0103 identic cu 25% &#8230; a\u0219a c\u0103 de fapt sunt \u00een realitate 3 pulsuri separate) pentru extra timbru.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cel de-al 3-lea canal este o und\u0103 triunghi folosit\u0103 pentru liniile de bas \u0219i notele joase \u0219i nu are nicio voce sau control de volum.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Al 4-lea canal este zgomot alb folositor \u0219i util pentru percu\u021bie \u0219i ritm, cu 2 moduri \u0219i 16 set\u0103ri de \u00een\u0103l\u021bime prestabilite.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Iar cel de-al 5-lea canal este un canal PCM rareori folosit care execut\u0103 \u0219i efectueaz\u0103 un sample mic, sub\u021bire ca lama, digital, de 7-bit, purtat de c\u0103tre cart, ceea ce este \u00een mod normal un kick de tob\u0103 sau ceva alt sunet ascu\u021bit dar poate fi orice, chiar \u0219i discurs uman.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Unii puri\u0219ti chiar consider\u0103 \u0219i cred c\u0103 canalul PCM este o \u00een\u0219el\u0103ciune \u0219i tri\u0219are, o am\u0103gire \u0219i o p\u0103c\u0103lire, a\u0219a c\u0103 cu adev\u0103rat ceea ce ai sunt 4 canale monofonice: 2 unde de puls, 1 triunghi, \u0219i zgomot alb. Pentru o vizualizare a cum arat\u0103 asta \u00een ac\u021biune, iat\u0103 aici cele 4 canale eruct\u00e2nd tema Super Mario Bros:<\/p>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/music.ishkur.com\/videos\/super-mario-bros.mp4\"><\/video><figcaption>Pe pariu c\u0103 nu \u0219tiai c\u0103 pista de tob\u0103 era doar zgomot alb. Sun\u0103 de parc\u0103 cineva ar agita \u0219i zdruncina maracas.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Dac\u0103 tu vrei s\u0103 faci muzic\u0103 NES original\u0103, cu asta trebuie s\u0103 lucrezi. Dac\u0103 faci orice care trece dincolo de aceste tool-uri de baz\u0103 &#8211; alterarea oscila\u021biei, compresia \u0219i mixing-ul \/ mastering-ul de post-produc\u021bie, ad\u0103ugarea de reverb sau refren sau chiar canale extra, armonizarea cu voci extra, aplicarea de set\u0103ri alternative, ad\u0103ugarea de sample-uri complete precum break-urile de tobe sau instrumentele non-chiptune, aplicarea de por\u021bi sau filtre sau anvelope care nu sunt parte din specifica\u021bia design-ului original, sau chiar ad\u0103ugiri de asistare a uneltelor pentru a cre\u0219te tempo-ul, timbrul, rezonan\u021ba, sau overdrive-ul \/ overclock-area (supra-solicitarea) \u00eentr-o manier\u0103 \u00een care cipul original nu poate s\u0103 o gestioneze &#8211; nu e <strong><em>Chiptune <\/em><\/strong>real \u0219i adev\u0103rat. Nici m\u0103car nu po\u021bi face acorduri reale cu aceste cipuri.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Aia nu \u00eenseamn\u0103 c\u0103 \u021bie nu-\u021bi este permis s\u0103 spargi ghea\u021ba \u0219i standardele \u0219i s\u0103 folose\u0219ti cipurile PSG \u00een orice fel vrei tu, doar c\u0103 s\u0103 \u0219tii c\u0103 exist\u0103 un \u00eentreg gen pentru oamenii ca \u0219i tine &#8211; <strong><em>Fakebit<\/em><\/strong>. Este separat de <strong><em>Chiptune <\/em><\/strong>pentru un motiv pe care mie, z\u0103u, chiar nu-mi pas\u0103 real. Dar conteaz\u0103. Conteaz\u0103 mult. Nu \u00eentreba de ce. Acesta este domeniul sindromi\u0219tilor Asperger cu spume la gur\u0103 a\u0219a c\u0103 tot felul de lucruri sunt super importante pentru motive semi-obscure de care doar lor le pas\u0103.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Acum haide s\u0103 arunc\u0103m o privire la un alt cip faimos, cipul SID 6581 pentru Commodore 64:<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/music.ishkur.com\/images\/c64_soundchannels.jpg\" alt=\"\"\/><figcaption>3 canale? Whoa stai a\u0219a, mai u\u0219or Mr. Mare Orchestr\u0103.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Are doar 3 canale identice comparativ cu 5 ca cele ale lui NES ceea ce ai putea crede c\u0103 este chiar \u0219i mai limitativ \u00eens\u0103 fiecare canal poate s\u0103 c\u00e2nte 4 diferite forme de und\u0103: Und\u0103 p\u0103trat\u0103, triunghi, fier\u0103str\u0103u, \u0219i zgomot. Mai mult, ele pot s\u0103 schimbe formele de und\u0103 \u00een orice moment d\u00e2nd iluzia c\u0103 acolo exist\u0103 cu mult mai multe canale dec\u00e2t exist\u0103 cu adev\u0103rat (sau f\u0103c\u00e2nd un singur canal s\u0103 fluture \u0219i s\u0103 tremure \u00eentre 3 tonuri foarte rapid pentru a crea arpegiere). \u00cens\u0103 exist\u0103 pur \u0219i simplu \u00eentotdeauna e sunete c\u00e2nt\u00e2nd \u00een acela\u0219i timp, deodat\u0103, simultan. Orice \u00eencercare de a c\u00e2nta mai multe sunete dec\u00e2t aia este tri\u0219are.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Este din acest motiv &#8211; creativitatea brut\u0103 din cadrul unor astfel de constr\u00e2ngeri &#8211; pentru care cipul Commodore 64 a atras cei mai ambi\u021bio\u0219i compozitori <strong><em>Chiptune<\/em><\/strong> (chiar \u0219i mai mult dec\u00e2t Nintendo).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00cen spirit, \u00een esen\u021b\u0103, <strong><em>Chiptune <\/em><\/strong>este un aderent \u0219i un adeziv al mi\u0219c\u0103rii \u0219i curentului de art\u0103 francez din secolul al 19-lea cunoscut drept Parnasianism care a avut at\u00e2t de stricte standarde \u0219i reguli \u00eenc\u00e2t a f\u0103cut creativitatea brut\u0103 practic imposibil\u0103. Provocarea era de a for\u021ba arti\u0219tii s\u0103 fie creativi \u00eentr-un cadru de op\u021biuni at\u00e2t de \u00eengust \u0219i \u00eenchis. Deoarece oricine se poate g\u00e2ndi \u00een afara cutiei. Aia-i floare la ureche. Dar hai s\u0103 vedem c\u00e2t de creativ po\u021bi tu deveni \u00een timp ce r\u0103m\u00e2i \u00een interiorul cutiei cu acelea\u0219i tool-uri \u0219i supun\u00e2ndu-te acelora\u0219i reguli precum toat\u0103 lumea \u00een rest.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00cen timp ce <strong><em>Chiptune <\/em><\/strong>este \u00een principal muzic\u0103 de jocuri video iar acest ghid este intens \u0219i serios cu sample-urile de jocuri video \u00een special din timpul perioadei de apogeu, de v\u00e2rf, a sistemelor \u00een cauz\u0103, <strong><em>Chiptune <\/em><\/strong>nu este complet \u0219i de-a \u00eentregul definit de jocurile video.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00cen cadrul cercurilor <strong><em>Chiptune <\/em><\/strong>exist\u0103 diviziuni importante \u00eentre scena VGM, care este muzica bazat\u0103 pe jocuri, \u0219i compozitorii de muzic\u0103 original\u0103 care vor s\u0103 fie recunoscu\u021bi drept super serio\u0219i muzicieni independen\u021bi \u0219i nu f\u0103t\u0103l\u0103i neo maxi zoom c\u00e2nt\u00e2nd Mario pe scen\u0103. Eu nu am acele diviziuni aici deoarece aia efectiv sun\u0103 pedant \u0219i stupid. Separarea muzicii pentru jocuri de muzica care nu e pentru jocuri? Cine vine cu aia?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mul\u021bumit\u0103 tehnologiei, mai mult\u0103 muzic\u0103 <strong><em>Chiptune <\/em><\/strong>este f\u0103cut\u0103 ast\u0103zi dec\u00e2t chiar \u00een timpul rul\u0103rii produsului original ale sistemelor de jocuri pe care se bazeaz\u0103. \u0218i precum toate lucrurile care explodeaz\u0103, scena <strong><em>Chiptune <\/em><\/strong>o prive\u0219te ca pe o binecuv\u00e2ntare \u0219i un blestem deoarece cu popularitatea vine exploatarea \u0219i calitatea slab\u0103 \u0219i joas\u0103, \u0219i de asemenea pentru c\u0103 <em>acesta <\/em>este t\u0103r\u00e2mul super tocilarilor colosali. Iar ei sunt proste\u0219ti legat de tot.<\/p>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-css-opacity has-background is-style-default\" style=\"background-color:#4d7263;color:#4d7263\"\/>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-background wp-block-paragraph\" style=\"background-color:#247464\">Amprente sonore &#8211; <strong><em>Chiptune <\/em><\/strong>&#8211; <strong><em><strong><em>Chiptune<\/em><\/strong><\/em><\/strong><\/p>\n\n\n\n<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-gradient uagb-columns__stack-mobile uagb-columns__valign- uagb-columns__gap-10 align uagb-block-b8648617 uagb-columns__columns-2 uagb-columns__max_width-theme\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__shape uagb-columns__shape-top\"><svg xmlns=\"https:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 283.5 19.6\" preserveAspectRatio=\"none\"><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 18.8 141.8 4.1 283.5 18.8 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 12.6 141.8 4 283.5 12.6 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 6.4 141.8 4 283.5 6.4 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" d=\"M0 0L0 1.2 141.8 4 283.5 1.2 283.5 0z\"><\/path><\/svg><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-2\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-914d39f4\"><div class=\"uagb-column__overlay\"><\/div>\n<ol class=\"wp-block-list\"><li>Martin Galway &#8211; Comic Bakery [Loader]<\/li><li>Martin Galway &#8211; Street Hawk Title<\/li><li>Takaaki Oka &#8211; Bound High! [Pocket &amp; Cushion]<\/li><li>Michiharu Hasuya &#8211; Solomon&#8217;s Key [Main Bgm 1]<\/li><li>Hirokazu Tanaka &#8211; Metroid [Brinstar]<\/li><li>Yukio Kaneoka &#8211; Donky Kong [Title Bgm]<\/li><li>Jmr &#8211; Airport Doors<\/li><li>Chris Grigg, David Lawrence &#8211; Maniac Mansion (Maniac Theme)<\/li><li>Dan Bunten &#8211; Mule [Title]<\/li><li>Sega &#8211; Pocket Monsters Suuji O Tsukamaeyou! [Title Screen]<\/li><li>Rob Hubbard &#8211; Commando [Main Theme]<\/li><li>Datacats &#8211; Small Wonders<\/li><li>Glenntai &#8211; To Struggle Like Kings<\/li><li>Donutshoes &#8211; Highway Lottery<\/li><li>Kazuki Muraoka, Hidenori Maezawa, Kiyohiro Sada &#8211; Contra [Jungle Battle]<\/li><li>Hirokazu Ando, Jun Ishikawa &#8211; Kirby&#8217;s Adventure [Title Screen &#8211; Demo}<\/li><li>Factor6 &#8211; Cloud 9<\/li><li>Gremlin &#8211; Carnival [Main BGM]<\/li><li>Konami &#8211; Video Hustler [Game Start]<\/li><li>Diamond Machine &#8211; Hey! (No E)<\/li><li>David Warhol &#8211; Thunder Castle [Title]<\/li><li>Hiroshige Tonomura &#8211; Destiny Of An Emperor [Village]<\/li><li>Protodome &#8211; Four Color Hero<\/li><li>Sega &#8211; Sindbad Mystery [1st Scene BGM]<\/li><li>Rob Hubbard &#8211; BMX Kidz<\/li><li>Kenji Ito &#8211; Final Fantasy Adventure [Rising Sun]<\/li><li>Kgs &#8211; Castle Of Inventions<\/li><li>Kazumi Totaka &#8211; Virtual Boy Wario Land [Level Theme 1]<\/li><li>Martin Galway &#8211; Arkanoid [title]<\/li><li>Phlogiston &#8211; Fafef<\/li><li>Koji Kondo &#8211; Super Mario Bros 2 [Overworld]<\/li><li>Yasuhiro Kawakami &#8211; Shinobi [BGM 1]<\/li><li>Rob Hubbard &#8211; International Karate<\/li><li>Kazuki Muraoka &#8211; Metal Gear [Jungle Infiltration]<\/li><li>Takashi Tateishi &#8211; Megaman 2 [Title]<\/li><li>Tatsuya Uemura &#8211; Tiger-Heli [Look Out]<\/li><li>David Whittaker &#8211; Combat School [Obstacle Course]<\/li><li>Koji Kondo &#8211; The Legend Of Zelda [Intro]<\/li><li>David Whittaker &#8211; Lazy Jones [Main Theme]<\/li><li>Hisayoshi Ogura &#8211; Halley&#8217;s Comet [Main Theme]<\/li><li>Haruomi Hosono &#8211; Phozon<\/li><li>Shigeru Fukutake, Yoshinori Sasaki &#8211; Twinbee [Twinbee&#8217;s Home Town Song]<\/li><li>Taito &#8211; Space Seeker [BGM 1]<\/li><li>Orca &#8211; River Patrol [Game Start &#8211; Main BGM]<\/li><li>Koji Kubota &#8211; Delta Warp [Title Theme]<\/li><li>Hirokazu Tanaka &#8211; Super Mario Land [2-1, 2-2]<\/li><li>Tsugutoshi Goto &#8211; Ultima Exodus [A Peacerful Town]<\/li><li>Jochen Hippel &#8211; Mad Max Buzzer<\/li><li>Koichi Sugiyama &#8211; Dragon Warrior IV [Solitary Warrior]<\/li><li>Data East &#8211; Burger Time [Main Theme]<\/li><\/ol>\n<\/div>\n\n\n\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-b951b44a\"><div class=\"uagb-column__overlay\"><\/div>\n<ol class=\"wp-block-list\" start=\"51\"><li>David Wise &#8211; Battletoads [Turbo Tunnel]<\/li><li>Ryoji Yoshitomi &#8211; Metroid II Return Of Samus [Main Theme]<\/li><li>Lukas Eriksson &#8211; Before My Breakdown<\/li><li>Russell Lieblich &#8211; Snafu [Game Over BGM 1]<\/li><li>Hirokazu Tanaka &#8211; Kid Icarus [The Underworld]<\/li><li>Kinuyo Yamashita, Satoe Terashima &#8211; Castlevania [wicked Child]<\/li><li>Junichi Masuda &#8211; Yoshi [Title Theme]<\/li><li>Martin Galway &#8211; Wizball<\/li><li>Ken KojIIma &#8211; Red Alarm [Opening]<\/li><li>Nobuyuki Ohnogi &#8211; Galaga [Game Start Music]<\/li><li>Akito Nakatsuka &#8211; Exctiebike [Title Bgm 1]<\/li><li>X-Agon &#8211; Humbuk<\/li><li>Koichi Sugiyama &#8211; Dragon Warrior [Unknown World]<\/li><li>Yuka Tsujiyoko &#8211; Fire Emblem Gaiden [Opening]<\/li><li>Kouji Murata &#8211; Kid Niki [Start &#8211; BGM 1]<\/li><li>The Fat Man &#8211; Maniac Mansion (Main Theme)<\/li><li>Yukio Kaneoka &#8211; Mike Tyson&#8217;s Punch-Out [Boxing]<\/li><li>Hiroshi Takeyasu, Kozo Nakamura &#8211; Monster In My Pocket [Theme Of Mm&#8217;s]<\/li><li>Gasman &#8211; Norwegian Blue<\/li><li>Ben Daglish &#8211; Trap<\/li><li>Neil Baldwin &#8211; Tune 1 (Magician)<\/li><li>Koji Kondo &#8211; Super Mario Bros [Ground Theme]<\/li><li>Rob Hubbard &#8211; Monty On The Run [Main Theme]<\/li><li>Ben Daglish &#8211; The Last Ninja<\/li><li>David Whittaker &#8211; Bubble Dizzy [Title]<\/li><li>Elaine Ditton &#8211; Domino Man [Main Theme]<\/li><li>Lo-Bat &#8211; White Russian<\/li><li>Kazuhiko Uehara, Kinuyo Yamashita &#8211; The Maze Of Galious [Greek Castle]<\/li><li>Ichiro Takagi &#8211; 10-Yard Fight [Next Team]<\/li><li>Tsukasa Masuko &#8211; Star Force [Main Theme]<\/li><li>June Chikuma &#8211; Hudson&#8217;s Adventure Island [Jungle]<\/li><li>Matt Gray &#8211; The Last Ninja 2<\/li><li>Inverse Phase &#8211; Three-Stage<\/li><li>Atsushi Fujiyo &#8211; Life Force [Power Of Anger]<\/li><li>Ichiro Takagi &#8211; Moon Patrol [BGM]<\/li><li>Hirokazu Tanaka &#8211; Mario Bros [Game Over]<\/li><li>Bit Shifter &#8211; Chase Init<\/li><li>Ayako Mori &#8211; 1942 [Main BGM]<\/li><li>Irem &#8211; Kung Fu Master [Main BGM]<\/li><li>Hiroyuki Kawada &#8211; Splatterhouse [Body Eater]<\/li><li>Subpixel &#8211; Tiny Fungi<\/li><li>Brad Fuller &#8211; Tetris [Loginska]<\/li><li>Shinichi Sakamoto &#8211; Wonder Boy In Monster Land [Monster Land]<\/li><li>Hirokazu Tanaka &#8211; Wrecking Crew [Start &#8211; Phase BGM]<\/li><li>Taito &#8211; Time Tunnel &#8211; [Stage 1, 2 BGM]<\/li><li>Snoopdroop &#8211; Jelly Monster Attacks Town<\/li><li>Peter Langston &#8211; Ballblazer [Title]<\/li><li>Hiroyuki Yanada &#8211; Jack Bros [Forest Of Fairies]<\/li><li>Nobuo Uematsu &#8211; Final Fantasy Legend [Prolouge]<\/li><li>Koichi Sugiyama &#8211; Dragon Warrior II [Endless World]<\/li><\/ol>\n<\/div>\n<\/div><\/section>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"has-text-align-center wp-block-heading\"><strong>1.1. FM<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-text-color has-background\" style=\"background:linear-gradient(135deg,rgb(225,225,165) 0%,rgb(150,190,247) 100%);color:#4d7263\"><tbody><tr><td>Gen Muzical Electronic<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong><em>FM<\/em><\/strong><\/td><\/tr><tr><td>Alte Denumiri<\/td><td class=\"has-text-align-left\" data-align=\"left\">Frequency Modulation, 16-bit, Yamaha, Genesis, FM Towns, Adlib, Soundblaster, Casio<\/td><\/tr><tr><td>Sfera \/ Scena<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong><em>Chiptune<\/em><\/strong><\/td><\/tr><tr><td>An Apari\u021bie<\/td><td class=\"has-text-align-left\" data-align=\"left\">mid 80s<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>FM <\/em><\/strong>reprezint\u0103 Frequency Modulation, un format de sintez\u0103 a sunetului inventat de c\u0103tre John Chowning \u00een 1967 care a z\u0103bovit prin obscuritate timp de un deceniu sau a\u0219a \u00eenainte ca Yamaha s\u0103-l patenteze pentru ale lor noi prostii de sintetizatoare digitale.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">(Chowning a f\u0103cut ni\u0219te piese cu el \u00eens\u0103 ele sunt \u00een genul <strong><em>Experimental <\/em><\/strong>deoarece ele sunt mai degrab\u0103 demonstra\u021bii ca dovad\u0103 de concept dec\u00e2t actual\u0103 \u0219i real\u0103 muzic\u0103).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sinteza <strong><em>FM <\/em><\/strong>contrasteaz\u0103 cu alte forme de sinteze de sunet precum aditiv\u0103, subtractiv\u0103, tabel\u0103 de unde, bazat\u0103 pe sample, linear-aritmetic\u0103, sau orice fel de hibrid de se amestec\u0103 \u0219i se potrive\u0219te care a inundat \u0219i invadat pia\u021ba la \u00eenceputul anilor &#8217;80. Eu nu am s\u0103 intru \u00een diferen\u021bele dintre ele (aia e o discu\u021bie pentru un alt loc), e suficient s\u0103 zic c\u0103 sinteza <strong><em>FM <\/em><\/strong>a f\u0103cut un sunet care chiar era foarte ascu\u021bit, aspru \u0219i metalic &#8211; perfect pentru timbrele abrazive, percu\u021bie, trompetele de alam\u0103 (vreau s\u0103 zic, comparativ cu ceea ce a fost \u00eenainte dar \u00een nici un caz sun\u00e2nd ca \u0219i trompetele reale), linii de bas de p\u00e2r\u021b\u00e2ire \u0219i alte sunete cu tonuri complexe cu care sintetizatoarele analogice s-au luptat cu putere \u0219i din r\u0103sputeri.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sinteza <strong><em>FM <\/em><\/strong>chiar a decolat \u0219i explodat cu lansarea lui Yamaha DX7 \u00een anul 1983. Acest sintetizator a devenit at\u00e2t de popular \u00eenc\u00e2t al s\u0103u sunet distinctiv digital luminos \u0219i str\u0103lucitor a definit literalmente, pur \u0219i simplu, deceniul muzicii electronice a anilor &#8217;80 \u00een tot viitorul s\u0103u neon cadru de s\u00e2rm\u0103 \u00een culori pastel (\u00een special din moment ce sintetizatoarele <strong><em>FM <\/em><\/strong>nu au supravie\u021buit dincolo de anii &#8217;90, f\u0103c\u00e2nd <strong><em>FM <\/em><\/strong>un lucru omniprezent al anilor &#8217;80, precum filmele de ac\u021biune homoerotice sau copiii c\u0103l\u0103rindu-\u0219i bicicletele lor \u0219i merg\u00e2nd \u00een aventuri).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Chiar \u0219i ast\u0103zi, c\u00e2nd ascul\u021bi <strong><em>Synthwave <\/em><\/strong>sau \u00ee\u021bi aduci aminte cu dragoste, duio\u0219ie \u0219i afec\u021biune, uitatul la Transformers: The Movie din ziua deschiderii pe 8 august 1986, muzica pe care o ascul\u021bi \u00een mare este DX7.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/music.ishkur.com\/images\/dx7.png\" alt=\"\"\/><figcaption>Cum ar ar\u0103ta un DX7.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ce-are asta de-a face cu <strong><em>Chiptune<\/em><\/strong>? Ei bine, DX7 a folosit o pereche de cipuri Yamaha <strong><em>FM <\/em><\/strong>pentru al s\u0103u sunet (aten\u021bionare: o mul\u021bime de discu\u021bii de tocilari \u00eenainte. Sari peste aceast\u0103 sec\u021biune dac\u0103 nu-\u021bi pas\u0103): Un YM21280 este un cip operator iar un YM21290 este un generator de \u00eenvelire, c\u0103ptu\u0219eal\u0103.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Este din cauza popularit\u0103\u021bii DX7-ului pentru care seriile YM2xx de cipuri au devenit un produs \u0219i o marf\u0103 fierbinte, iar 1 an mai t\u00e2rziu Yamaha le-a concatenat \u00een YM2151 pe care Atari le-a folosit \u00een noul lor joc arcade, un \u0219pilhozen de puzzle unic \u0219i frustrant (datorit\u0103 controller-ului s\u0103u cu trackball de c\u0103cat) numit Marble Madness &#8211; primul <strong><em>Chiptune FM<\/em><\/strong>. Capcom, Konami \u0219i Namco au urmat cur\u00e2nd iar acest cip \u0219i derivatele lui (incluz\u00e2nd YM2203 pentru NEC \u0219i YM2610 pentru SNK) au ajuns s\u0103 domine sf\u00e2r\u0219itul anilor &#8217;80 arcade de coin-op.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Apoi a ap\u0103rut Sega \u0219i a str\u00e2ns \u0219i adunat cipul YM2612 (fii sigur c\u0103 scrii aceste nume de cipuri &#8211; va fi un test despre asta mai t\u00e2rziu) pentru folosirea \u00een noua sa consol\u0103 de jocuri video de 16-bit Mega Drive, mai bine cunoscut\u0103 drept Genesis.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/music.ishkur.com\/images\/genesis.png\" alt=\"\"\/><figcaption>Cum ar ar\u0103ta un uciga\u0219 Nintendo.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Asta a lansat revolu\u021bia 16-bit, toat\u0103 dominat\u0103 de cipurile Yamaha <strong><em>FM<\/em><\/strong>. \u0218i de aia acest gen a primit numele acestui gen a\u0219a ca s\u0103 po\u021bi s\u0103 \u00eencetezi s\u0103 te mai \u00eentrebi. Dac\u0103 asta este mult prea mult\u0103 bolboroseal\u0103 tehnic\u0103, nu-\u021bi face griji. Singurul lucru pe care ar trebui s\u0103-l iei din toat\u0103 asta este c\u0103 Yamaha = <strong><em>FM<\/em><\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Deoarece a folosit un cip de sunet din aceea\u0219i familie din care o f\u0103ceau coin-op-urile, Genesis putea s\u0103 transfere cu fidelitate, fidel, jocurile arcade cu aceea\u0219i muzic\u0103 \u0219i efecte de sunet (de\u0219i din p\u0103cate ni\u0219te concesii au fost f\u0103cute \u00een departamentul de grafic\u0103. Nu m\u0103 intereseaz\u0103 pe mine dac\u0103 tu adaugi nivele bonus, aia nu e Golden Axe). Nu de parc\u0103 cineva putea s\u0103 aud\u0103 corect muzica jocului \u00eentr-un arcade oricum.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Adi\u021bional, \u00een plus, dac\u0103 luai orice sintetizator decent Yamaha tu puteai reproduce muzica de joc video f\u0103r\u0103 prea mari probleme din moment ce ei to\u021bi foloseau aceea\u0219i familie de cipuri <strong><em>FM<\/em><\/strong> (exist\u0103 video-uri pe Youtube cu oameni care modeaz\u0103 al lor Genesis interschimb\u00e2nd cipurile <strong><em>FM<\/em><\/strong>, cu rezultate mixte).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Genesis este cu u\u0219urin\u021b\u0103 cel mai important sistem \u00een genul <strong><em>FM<\/em><\/strong> (cu posibila excep\u021bie a PC-ului, dar am s\u0103 intru \u00een asta mai \u00eencolo), a\u0219a c\u0103 las\u0103-m\u0103 s\u0103 trec \u00een revist\u0103 peste ni\u0219te specifica\u021bii legate despre ce a f\u0103cut Genesis \u0219i nu a f\u0103cut Nintendo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Genesis de fapt a avut 2 cipuri de sunet: YM2612 cu 6 canale <strong><em>FM<\/em><\/strong> monofonice (comparativ cu doar 5 pentru NES) \u0219i fiind <strong><em>FM<\/em><\/strong> ele puteau s\u0103 genereze orice form\u0103 de und\u0103, \u0219i nu doar p\u0103trat\u0103 sau triunghi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dar a existat de asemenea \u0219i un cip secundar, un al 2-lea cip, un Texas Instruments SN76489 PSG am\u00e2nat din al lor Sega Master System de 8-bit, pentru compatibilitatea invers\u0103, \u00eenapoi. Precum majoritatea PSG-urilor, acest cip a avut doar 3 generatoare de tonuri de und\u0103 p\u0103trate simple \u0219i 1 zgomot, \u0219i era folosit pentru efecte de sunet \u0219i alte audio \u00een coad\u0103, din moment ce a dublat ca \u0219i un controller de afi\u0219are a jocului, dar compozitorii pentru Genesis au g\u0103sit o mai bun\u0103 utilizare pentru el precum piese de ritm adi\u021bionale \u0219i percu\u021bie (perfect pentru umpl\u0103torii de capcane ocupa\u021bi \u0219i inspiratul de c\u0103tre <strong><em>New Jack Swing<\/em><\/strong> al lui <s>Michael Jackson<\/s> Sonic the Hedgehog).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">C\u00e2nd ambele cipuri erau folosite la capacitatea lor maxim\u0103, ele puteau s\u0103 te plezneasc\u0103 direct \u00een a naibii de fa\u021b\u0103 a ta, cu 10 canale de sunet, iar nebunia lui <strong><em>FM<\/em><\/strong> a f\u0103cut sunetul agresiv, brut, crud, proasp\u0103t, \u0219i puternic precum reala \u0219i adev\u0103rata muzic\u0103 de eroi americani. Arat\u0103 ceva de genul asta:<\/p>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/music.ishkur.com\/videos\/thunderforce.mp4\"><\/video><figcaption>Din Thunder Force IV &#8211; Stage 1 Boss.<\/figcaption><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">De ce da, reprezentantul Robert Prince l-a smuls \u0219i extras pentru Doom E1M1. Aia, \u0219i Metallica.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mai exist\u0103 \u00eenc\u0103 1 cip <strong><em>FM <\/em><\/strong>de discutat: YM3812 folosit de pl\u0103cile de sunet Adlib \u0219i Soundblaster pentru PC-uri. \u00cen timp ce au existat \u0219i alte pl\u0103ci de sunet p-acolo, a fost Soundblaster care a dominat pia\u021ba iar pentru mai bine de 10 ani muzica de jocuri de PC a fost muzic\u0103 <strong><em>FM<\/em><\/strong>. Dar nu a trebuit s\u0103 fie. Diverse pl\u0103ci de sunet au produs diferite experien\u021be de audi\u021bie \u00eensemn\u00e2nd c\u0103 nu exista tehnic vreo versiune definitiv\u0103 a muzicii de jocuri de PC. Versiunea Soundblaster a fost doar cea mai popular\u0103.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ca \u0219i un exemplu, iat\u0103 aici tema de intro a jocului de aventur\u0103 The Secret Of Monkey Island a Lucasfilm 1990, pe variate pl\u0103ci de sunet \u00een ordinea calit\u0103\u021bii, \u00eencep\u00e2nd cu umila \u0219i modesta box\u0103 de PC \u0219i merg\u00e2nd c\u0103tre Tandy 1000, Atari ST, CMS, Adlib\/Soundblaster, Amiga, \u0219i Roland MT-32. Acei enervan\u021bi mititei din boxa de PC ar trebui s\u0103 fie un marimba. Iar cel dint\u00e2i este naiul.<\/p>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/music.ishkur.com\/videos\/monkeyisland.mp4\"><\/video><figcaption>Comparativ cu alte pl\u0103ci din acea vreme, Soundblaster-ul bazat pe <strong><em>FM<\/em><\/strong> nu era chiar a\u0219a de r\u0103u. \u00cens\u0103 \u00eenc\u0103 tot nu putea s\u0103 competi\u021bioneze \u0219i concureze cu Amiga care a folosit sample-uri reale \u0219i desigur Roland MT-32 care era tehnic un modul ca de cuier, portbagaj, care a dublat ca \u0219i o plac\u0103 de sunet \u0219i care a folosit de asemenea sample-uri a\u0219a c\u0103 nu este nici m\u0103car <strong><em>Chiptune <\/em><\/strong>d-apoi <strong><em>FM<\/em><\/strong>.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">C\u00e2nd Internetul a ajuns la masele mari nesp\u0103late, primele fi\u0219iere de muzic\u0103 care au fost \u00eemp\u0103r\u021bite la nivel larg au fost fi\u0219ierele mici MIDI datorit\u0103 dimensiunii lor micu\u021be. Dar ele nu con\u021bineau niciun audio, doar instruc\u021biuni text pentru placa ta de sunet. A\u0219a c\u0103 depinz\u00e2nd de ce plac\u0103 de sunet aveai, aia era ceea ce auzeai c\u00e2nd d\u0103deai play la un fi\u0219ier .mid (de obicei ceva oribil dac\u0103 tu te a\u0219teptai la o orchestr\u0103 \u0219i ai dat de un sunet mititel Casio).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A existat o perioad\u0103 de scurt\u0103 via\u021b\u0103 (cam din &#8217;90-&#8217;94) unde PC-urile erau suficient de puternice pentru a c\u00e2nta muzic\u0103 \u00eentreag\u0103 dar nu suficient de puternice ca s\u0103 c\u00e2nte muzic\u0103 complet\u0103 decent\u0103. Aia a fost c\u00e2nd oamenii au ajuns s\u0103 asocieze <strong><em>FM <\/em><\/strong>cu c\u0103cat de claviatur\u0103 Casio micu\u021b\u0103, ieftin\u0103, deoarece ei nu \u0219tiau de fapt ce anume era un fi\u0219ier MIDI sau ce f\u0103cea. Te po\u021bi probabil opri din a mai face aia acum.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dac\u0103 tu te \u00eentrebi unde este muzica Super Nintendo, \u00een ciuda faptului c\u0103 era principalul du\u0219man \u0219i inamic de 16-bit al Genesis \u00een timpul r\u0103zboaielor consolelor, ale \u00eenceputului anilor &#8217;90, nu a fost <strong><em>FM <\/em><\/strong>sau nici m\u0103car tehnic <strong><em>Chiptune <\/em><\/strong>din moment ce nu a f\u0103cut nicio sintez\u0103 de sunet. A avut un co-procesor de proprietate, patentat, care a folosit sample-uri digitale pentru a crea texturi orchestrale bogate cam ca mod tracker-ele a\u0219a c\u0103 mai degrab\u0103 \u0219i mai corect apar\u021bine de Amiga\/Tracker aka genul <strong><em>Chiptune <\/em><\/strong>care nu este un gen <strong><em>Chiptune<\/em><\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Folosirea de Super Nintendo a sample-urilor \u00een loc de sintez\u0103 a fost o predic\u021bie, prezicere \u0219i anticipare a lucrurilor ce aveau s\u0103 vin\u0103, iar p\u00e2n\u0103 \u00een 1995, stocarea \u00een memorie \u0219i tehnologia audio avansaser\u0103 p\u00e2n\u0103 \u00een punctul \u00een care jocurile video puteau s\u0103-\u0219i poarte singure audio-ul de calitate de CD \u0219i nu mai trebuiau s\u0103 se bazeze pe cipuri de sunet pentru a-\u0219i produce muzica.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Aia nu \u00eenseamn\u0103 c\u0103 era <strong><em>Chiptune <\/em><\/strong>este terminat\u0103, ci doar c\u0103 tehnologia se opre\u0219te la anul 1995, iar toat\u0103 lumea implicat\u0103 \u00een scen\u0103 ast\u0103zi celebreaz\u0103 \u0219i s\u0103rb\u0103tore\u0219te acea fereastr\u0103 scurt\u0103 de 15 ani c\u00e2nd cipurile de sunet au st\u0103p\u00e2nit jocurile video \u0219i muzica electronic\u0103.<\/p>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-css-opacity has-background is-style-default\" style=\"background-color:#4d7263;color:#4d7263\"\/>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-background wp-block-paragraph\" style=\"background-color:#247464\">Amprente sonore &#8211; <strong><em>FM <\/em><\/strong>&#8211; <strong><em><strong><em>Chiptune<\/em><\/strong><\/em><\/strong><\/p>\n\n\n\n<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-gradient uagb-columns__stack-mobile uagb-columns__valign- uagb-columns__gap-10 align uagb-block-988c7c89 uagb-columns__columns-2 uagb-columns__max_width-theme\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__shape uagb-columns__shape-top\"><svg xmlns=\"https:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 283.5 19.6\" preserveAspectRatio=\"none\"><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 18.8 141.8 4.1 283.5 18.8 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 12.6 141.8 4 283.5 12.6 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 6.4 141.8 4 283.5 6.4 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" d=\"M0 0L0 1.2 141.8 4 283.5 1.2 283.5 0z\"><\/path><\/svg><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-2\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-77042b12\"><div class=\"uagb-column__overlay\"><\/div>\n<ol class=\"wp-block-list\"><li>Groovemaster303 &#8211; Volt City<\/li><li>June Chikuma &#8211; Nectaris [Player&#8217;s Turn]<\/li><li>Robert Prince &#8211; Wolfenstein 3D [Horst-Wessel-Lied]<\/li><li>Joshua Morse &#8211; Just Missed You<\/li><li>Tim Follin &#8211; Time Trax [Title Screen]<\/li><li>Alex Mauer &#8211; Blast First Level<\/li><li>Tecmo &#8211; Rygar [Main Theme]<\/li><li>Tohru Nakabayashi &#8211; Golden Axe [Wilderness]<\/li><li>Tsukasa Masuko &#8211; Giten Megami Tensei [Battle Heavy Metal]<\/li><li>Hisayoshi Ogura &#8211; Tokio [Main Theme]<\/li><li>Amphibious &#8211; 23 Perennial<\/li><li>John Broomhall &#8211; Transport Tycoon [Easy Driver]<\/li><li>Philippe Vachey &#8211; Alone In The Dark [Explore Music no. 1]<\/li><li>Hisayoshi Ogura &#8211; Kiki Kaikai [Main Theme]<\/li><li>Hiroshi Kawaguchi &#8211; Hang On [Main Theme]<\/li><li>Izuho Numata &#8211; Phantasy Star IV [The End Of The Millenium]<\/li><li>Konami &#8211; Jackal [Main Theme]<\/li><li>Dan Forden &#8211; Mortal Kombat [The Throne Room]<\/li><li>Zantilla &#8211; Big Booty Hank &amp; The Wank Stank Booty Tank<\/li><li>Osamu Ohta &#8211; Snow Bros [Yukidama-Ondo]<\/li><li>Commandycan &#8211; Tidesplitter<\/li><li>Tamayo Kawamoto &#8211; Legendary Wings [Area 1]<\/li><li>Harumi Fujite &#8211; Bionic Commando [The Front Line]<\/li><li>Amphbious &#8211; Anura Jam<\/li><li>Shinichi Sakamoto &#8211; Wonder Boy III [Cave]<\/li><li>Yamane Kazunaka &#8211; Double Dragon [Slums]<\/li><li>Naosuke Arai &#8211; Feedback [Opening no. 2]<\/li><li>Hal Canon &amp; Earl Vickers &#8211; Paperboy [Main Theme]<\/li><li>Mbtech feat Jredd &#8211; What Can I Say<\/li><li>SeIIchi Sakurai &#8211; Blazer [The Desert On The Horizon]<\/li><li>Brian Schmidt, Dan Forden, Steve Ritchie &#8211; Black Knight 2000 [Main Theme]<\/li><li>Ayako Mori &#8211; Ghosts &#8216;n Goblins [Ground BGM]<\/li><li>Yuzo Koshiro &#8211; Streets Of Rage [Fighting In The Street]<\/li><li>Brian Johnston, Tim Wright, Tony Williams &#8211; Lemmings [Lemming 1]<\/li><li>Kazuko Umino &#8211; Thunder Fox [Old War Filed]<\/li><li>Fabrice Visserot, Jean Baudlot &#8211; Flashback [Introduction]<\/li><li>Dan Forden &#8211; Pigskin 621 Ad [First Half]<\/li><li>Hal Canon &amp; Earl Vickers &#8211; Gauntlet [Title Screen]<\/li><li>Masato Ishizaki &#8211; R-Type [Start &#8211; Battle Theme]<\/li><li>Brad Fuller &#8211; Roadblasters [Goal 1]<\/li><li>Michael Land &#8211; The Secret Of Monkey Island [Introduction]<\/li><li>Snk &#8211; Ikari Warriors [Main Theme]<\/li><li>Masahiro Kajihara &#8211; Princess Maker [Fairy Tales Come True]<\/li><li>Jirurun &#8211; Kamui [Time Of Our Demise]<\/li><li>Tomomi Ootani &#8211; Thunder Force Ac [Back To The Fire]<\/li><li>Sue Kasper &#8211; Simcity 2000 [Growing Up Town]<\/li><li>Junko Tamiya &#8211; Strider [St. Petersburg 1]<\/li><li>David Wise &#8211; Battletoads &amp; Double Dragon [On Da Ship&#8217;s Tail]<\/li><\/ol>\n<\/div>\n\n\n\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4048aadc\"><div class=\"uagb-column__overlay\"><\/div>\n<ol class=\"wp-block-list\" start=\"49\"><li>Osamu Ohta &#8211; Wardner [Shiro-No Naka]<\/li><li>Clay Hellman &#8211; Cybersphere [Level Bgm 1]<\/li><li>Izuho Numata &#8211; Phantasy Star III [Laya&#8217;s World]<\/li><li>Tomomi Ootani &#8211; Thunder Force II [The Wind Blew All Day Long]<\/li><li>Michael Jackson &#8211; Michael Jackson&#8217;s Moonwalker [Smooth Criminal]<\/li><li>Masato Nakamura &#8211; Sonic The Hedgehog [Spring Yard Zone]<\/li><li>Falcom Sound Team Jdk &#8211; Xanadu [Main Theme]<\/li><li>Masato Nakamura &#8211; Sonic The Hedgehog II [Emerald Hill Zone]<\/li><li>Theory Of N &#8211; Pyrrhic<\/li><li>Masahiro Yuge, Tatsuya Uemura &#8211; Twin Cobra [Break A Leg!]<\/li><li>Shinichi Sakamoto &#8211; Argus [BGM 1]<\/li><li>Tokuhiko Uwabo &#8211; Phantasy Star II [Restoration]<\/li><li>Miyoko Takaoka &#8211; Sonic The Hedgehog 3 [Marble Garden Zone Act 1]<\/li><li>Isao Abe, Yoko Shimomura &#8211; Street Fighter II [USA Guile I]<\/li><li>Yoshinori Kawamoto &#8211; Powerball [Team Select]<\/li><li>Paul Mudra &#8211; Eye Of The Beholder [Introduction Part 1]<\/li><li>Motoaki Takenouchi &#8211; Shing Force II [Wandering Warriors]<\/li><li>Tatsuya Watanabe &#8211; Heavy Unit [Round 1-2]<\/li><li>Tohru Nakabayashi &#8211; Altered Beast [Rise From Your Grave]<\/li><li>Takahiro Yonemura, Tatsuya Watarai &#8211; Steam-Heart&#8217;s [Out Of Gray]<\/li><li>Hyakutaro Tsukumo, Tomomi Ootani, Toshiharu Tamanishi &#8211; Hyper Duel [Buster Gear Cyber Fleet]<\/li><li>Shinji Hosoe &#8211; Dirt Fox [Running Up!]<\/li><li>Robert Prince &#8211; Doom [At Doom&#8217;s Gate]<\/li><li>Dropbit &#8211; The Memories<\/li><li>Tomomi Otani &#8211; Herzog Zwei [Back To Square One]<\/li><li>Tadashi Kimijima &#8211; Bubble Bobble [Introduction &#8211; Main Theme]<\/li><li>Tatsuya Uemura &#8211; Zero Wing [Open Your Eyes]<\/li><li>Hiroshi Fujioka &#8211; Warsong [Friendly Fight]<\/li><li>Yuzo Koshiro &#8211; Streets Of Rage II (Under Logic)<\/li><li>Takeshi Yoshida &#8211; Thunder Force IV [Lightning Strikes Again]<\/li><li>Toshiharu Yamanishi &#8211; Thunder Force III [Back To The Fire]<\/li><li>Jameson Sutton &#8211; My Pet Hedgehog Jamaya<\/li><li>Falcom Sound Team Jdk &#8211; Ys [Fountain Of Love]<\/li><li>Bob Hubbard &#8211; Populous [Main BGM]<\/li><li>David Pridmore, Martin Iveson &#8211; Curse Of Enchantia [Main Bgm]<\/li><li>Michiru Oshima &#8211; Genghis Khan II [Nomads (Mongolian Strategy)]<\/li><li>Snk &#8211; Athena [World Of Forest]<\/li><li>Masahiko Takaki &#8211; Rastan [Aggressive World]<\/li><li>Lpower &#8211; Blazing Force<\/li><li>Hiroshi Kawaguchi &#8211; Out Run [Passing Breeze]<\/li><li>Ap0c &#8211; Vitriol Hammer<\/li><li>Go Sato &#8211; Battle Balls [Main Bgm]<\/li><li>Brad Fuller &#8211; Marble Madness [Beginner Race]<\/li><li>Hiroshi Kawaguchi &#8211; Space Harrier [Main Theme]<\/li><li>Brian Plank, Kris Hatlelid, Michael Sokyrka &#8211; Stunts [Main Menu]<\/li><li>Hiroshi Kawaguchi &#8211; Final Take Off [After Burner]<\/li><li>FM-Possible Turbo &#8211; 8 Ball<\/li><\/ol>\n<\/div>\n<\/div><\/section>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"has-text-align-center wp-block-heading\"><strong>1.2. Amiga\/Tracker<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-text-color has-background\" style=\"background:linear-gradient(135deg,rgb(225,225,165) 0%,rgb(150,190,247) 100%);color:#4d7263\"><tbody><tr><td>Gen Muzical Electronic<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong><em>Amiga\/Tracker<\/em><\/strong><\/td><\/tr><tr><td>Alte Denumiri<\/td><td class=\"has-text-align-left\" data-align=\"left\">Amiga, Tracker, Keygen, Cracktro, Demo music, MOD music, SID music, warez music<\/td><\/tr><tr><td>Sfera \/ Scena<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong><em>Chiptune<\/em><\/strong><\/td><\/tr><tr><td>An Apari\u021bie<\/td><td class=\"has-text-align-left\" data-align=\"left\">late 80s<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Amiga\/Tracker<\/em><\/strong> este genul <strong><em>Chiptune <\/em><\/strong>care nu este un gen <strong><em>Chiptune <\/em><\/strong>(sau m\u0103car un gen obi\u0219nuit, regular, tehnic). Las\u0103-m\u0103 s\u0103-\u021bi explic.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00cen primul r\u00e2nd, partea Amiga se refer\u0103 la seriile Amiga de sisteme de computer de cas\u0103 lansate de c\u0103tre Commodore \u00een 1985, \u0219i dur\u00e2nd \u0219i \u021bin\u00e2nd bine p\u00e2n\u0103 \u00een anii &#8217;90. A fost clona Macintosh care a luptat cu alte clone Macintosh (\u00een principal Atari ST) pentru dominan\u021ba suprem\u0103 de clon\u0103 Machintosh. Ironic, ale sale puteri \u0219i puncte forte nu erau \u00een muzic\u0103 ci \u00een produc\u021bia de video \u0219i editare, \u00een special \u00een efecte de ecran, croma-key, suprapuneri \u0219i overlay-uri, \u0219i grafic\u0103 pentru folosirea \u00een difuzarea de televiziune. A fost unul dintre primele computere de cas\u0103 care puteau s\u0103 redea \u0219i s\u0103 interpreteze anima\u021bia 3D \u0219i a r\u0103mas lipit\u0103 de ni\u0219a sa iar dac\u0103 Commodore nu l-ar fi gestionat prost \u0219i administrat gre\u0219it p\u00e2n\u0103 la moarte, putea s\u0103 supravie\u021buiasc\u0103 r\u0103zboaielor de formate de computer ale anilor &#8217;80.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/music.ishkur.com\/images\/amiga.png\" alt=\"\"\/><figcaption>Cum ar ar\u0103ta un Amiga.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Pe c\u00e2nd Amiga are un cip de sunet de 4 canale, cu un nume din fericire u\u0219or de re\u021binut, al s\u0103u cip PAULA nu face vreo sintez\u0103 de vreun fel. Toate cipurile <strong><em>Chiptune <\/em><\/strong>autentice genereaz\u0103 sunet prin generatoare de und\u0103 \u00eencorporate \u00eens\u0103 cipul PAULA doar are canale PCM de 8-bit ceea ce \u00eenseamn\u0103 c\u0103 nu are niciun sunet nativ. Sunetele sunt furnizate \u0219i asigurate de c\u0103tre fi\u0219iere mici de module sau MOD-uri de pe disk-ul floppy, iar sample-urile pot fi interschimbate pe moment, spontan, f\u0103c\u00e2nd \u00een mod eficient muzica s\u0103 sune precum orice \u00ee\u021bi doreai. Chiar \u0219i alte cipuri de sunet. <em>\u00cen special<\/em> alte cipuri de sunet.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Din cauza asta, Amiga putea fi folosit pentru a samplui \u0219i emula cipurile PSG (\u00een special C64, v\u0103rul lui Amiga), ajut\u00e2nd utilizatorii de acas\u0103 s\u0103 fac\u0103 muzic\u0103 <strong><em>Chiptune <\/em><\/strong>\u00een zilele dinainte s\u0103 existe vreo interfa\u021b\u0103 user-friendly pentru a realiza asta.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">(Cipul dubios S-SMP al Super Nintendo s-a comportat cam \u00een acela\u0219i fel cu excep\u021bia c\u0103 avea 8 canale iar sample-urile sale nu puteau fi interschimbate. \u00cens\u0103 spa\u021biul extra a permis pentru bog\u0103\u021bie de fals\u0103 orchestr\u0103 \u0219i corzi care sun\u0103 mai realistic \u0219i trompete care este motivul pentru care muzica Super Nintendo este popular\u0103 iar chiptune-urile Super Nintendo nu sunt).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Lucrurile chiar au ajutat cu lansarea Ultimate Soundtracker de c\u0103tre Karsten Obarski (un nume pe care tu nu trebuie s\u0103-l \u0219tii deoarece eu nu am s\u0103-l mai men\u021bionez din nou), care a fost practic un secven\u021biator (sequencer) vizual de 4 canale care a preluat controlul asupra func\u021biilor cipurilor PAULA \u0219i l-a instructat cum s\u0103 c\u00e2nte muzica. Acesta a fost primul tracker. Acum muzicienii puteau s\u0103 programeze muzic\u0103 <strong><em>Chiptune <\/em><\/strong>f\u0103r\u0103 a fi nevoie s\u0103 \u0219tie ceva despre hardware sau chiar s\u0103 \u00eenve\u021be o singur\u0103 linie de cod (de\u0219i ajut\u0103).<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/music.ishkur.com\/images\/ultimatesoundtracker.jpg\" alt=\"\"\/><figcaption>\u00cenainte de trackere tu trebuia s\u0103 scrii notele manual. De m\u00e2n\u0103. \u00cen hexazecimal. \u00cen timp ce mergi 20 de mile prin z\u0103pad\u0103 pe deal \u00een ambele sensuri. Legat la ochi. \u0218i descul\u021b. \u0218i fiind urm\u0103rit de o hait\u0103 de lupi.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ast\u0103zi exist\u0103 duzini de trackere iar pentru a o p\u0103stra real\u0103 anumite dintre ele restric\u021bioneaz\u0103 lucrurile la acelea\u0219i limit\u0103ri de 4 canale 8-bit PCM ale originalului cip PAULA, dar desigur c\u0103 ele nu trebuie s-o fac\u0103. Cu software, orice este posibil. Singura limit\u0103 e\u0219ti tu \u00eensu\u021bi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tracker-ele sunt pur \u0219i simplu secven\u021biatoare de muzic\u0103 care \u00eencarc\u0103, textureaz\u0103 \u0219i c\u00e2nt\u0103 fragmente de sample-uri c\u0103tre parametrii coda\u021bi. Ele nu sunt chiar datorate \u0219i apar\u021bin\u0103toare lui Amiga, muzicii Amiga, sau chiar oric\u0103rui gen. \u0218i ele pot avea at\u00e2t de multe canale c\u00e2te vor (Impulse Tracker putea con\u021bine p\u00e2n\u00ee la 64). Aici este un track c\u00e2nt\u00e2nd 17 canale:<\/p>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/music.ishkur.com\/videos\/jazz-jackrabbit-castle-city.mp4\"><\/video><figcaption>Aceste chestii sunt fascinante \u0219i uimitoare s\u0103 le prive\u0219ti live. Cu compozitorul pe scen\u0103 efectiv zdrobind total pe ele precum super hardcore.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Pentru c\u0103 ele folosesc sample-uri, tracker-ele pot suna precum orice, chiar \u0219i alte genuri de muzic\u0103 electronic\u0103 \u0219i destul de conving\u0103tor (ceva din cel mai bun <strong><em>Trance <\/em><\/strong>al anilor &#8217;90 a fost produs prin trackere \u0219i tu probabil c\u0103 nu-\u021bi po\u021bi da seama). Iar muzica de tracker a fost normal \u0219i evident folosit\u0103 \u00een jocurile video (Star Control II \u0219i jocurile de shareware ale Epic Megagames s-au sprijinit la greu pe muzic\u0103 freeware bazat\u0103 pe trackere).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00cen era de pre-Internet fi\u0219ierele tracker erau modalitatea predominant\u0103 \u0219i principal\u0103 prin care oamenii \u00eemp\u0103r\u021beau muzica electronic\u0103. \u00cenainte de MP3-uri \u0219i Napster, exista Kosmic Free Music Foundation, acum o comunitate defunct\u0103 \u0219i moart\u0103 de entuzia\u0219ti de tracker care \u0219i-au \u00eemp\u0103r\u021bit gratis creativitatea lor precum excita\u021bii. Eu am avut odat\u0103 o arhiv\u0103 imens\u0103 de muzic\u0103 Kosmic \u00eens\u0103 a fost pierdut\u0103 \u00een Pr\u0103bu\u0219irea Major\u0103 a Hard Disk-ului \u00een 2001. Toat\u0103 acea muzic\u0103 este acum pierdut\u0103, precum lacrimile &#8230; \u00een ploaie.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/music.ishkur.com\/images\/heartofdarkness.gif\" alt=\"\"\/><figcaption>whoops filmul gre\u0219it.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Este din cauza tracker-elor pentru care <strong><em>Chiptune <\/em><\/strong>s-a rupt de jocurile video ca s\u0103 devin\u0103 chestia sa proprie. Dar a existat 1 alt grup de oameni care au ajutat la despriponirea <strong><em>Chiptune <\/em><\/strong>de la leg\u0103turile \u0219i str\u00e2nsorile sale VGM. Desigur c\u0103 tu \u0219tii despre ce vorbesc &#8230; <s>hackerii lui Angelina Jolie<\/s> silitori.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Undeva \u00een cadrul intestinelor \u0219i ma\u021belor P\u0103m\u00e2ntului exist\u0103 o societate secret\u0103 de silitori. Eu nu i-a\u0219 numi nesp\u0103la\u021bi, stereotipuri dubioase social picate care tr\u0103iesc \u00een beciurile \u0219i subsolurile mamelor lor deoarece aceia sunt tocilari.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Exist\u0103 o diferen\u021b\u0103: Silitorii sunt folositori &#8211; ei sunt ingineri \u0219i oameni de \u0219tiin\u021b\u0103. Ei construiesc circuite integrate \u0219i scriu software. Tocilarii sunt inutili &#8211; ei sunt bari\u0219ti \u0219i agen\u021bi de serviciu cu clien\u021bii. Ei construiesc lego-uri AT-AT \u0219i scriu fic\u021biune de fani My Little Pony. Ei pot fi pe mai departe separa\u021bi \u00een subgenuri de Pro\u0219ti, Prost\u0103naci, Anoraci \u0219i Otaku\u0219i, dar aia este o digresiune, abatere \u0219i divaga\u021bie nebuneasc\u0103, stupid\u0103 \u0219i f\u0103r\u0103 sens, \u00eenafara scopului acestui ghid.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ace\u0219ti tocilari \/ silitori \u0219i-au luat \u00eenceputul \u00eenv\u0103\u021b\u00e2nd Assembler astfel ca ei s\u0103 poat\u0103 vorbi cu hardware-ul de computer mai intim pentru a produce demo-uri &#8211; demonstra\u021bii audio-vizuale non-interactive pentru show-uri de t\u00e2rguri \u0219i schimburi, \u0219i atrac\u021bii ale magazinului de calculatoare (g\u00e2nde\u0219te-te la screensaver-ele de Windows 95 sau plug-in-urile de vizualizare Winamp).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Oamenii care fac aceste demo-uri sunt parte dintr-o scen\u0103 numit\u0103 demoscen\u0103 \u0219i ei ocazional se adun\u0103 \u00eempreun\u0103 pentru a arunca demoparty-uri sau compo-uri &#8211; competi\u021bii pentru a vedea cine poate face cele mai bune demo-uri. Deoarece oamenii vor competi\u021biona asupra orice.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/music.ishkur.com\/images\/demoparty.jpg\" alt=\"\"\/><figcaption>Un demoparty LAN. Aceasta este nadirul sau limita inferioar\u0103 a sferei pro\u0219tilor \u0219i obseda\u021bilor, \u00een plan secundar doar fa\u021b\u0103 de concertele Rush.<\/figcaption><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">Pentru un fac al jocului Where&#8217;s Waldo, vezi dac\u0103 po\u021bi g\u0103si singura fat\u0103.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Demo-urile sunt suficient de mici pentru a se potrivi \u0219i a \u00eenc\u0103pea pe un floppy disk \u0219i totu\u0219i suficient de impresionante pentru a genera procedural grafic\u0103 3D spontan \u0219i pe moment. Din moment ce procesarea graficii este gestionat\u0103 de c\u0103tre CPU, reala provocare a demo-urilor nu este \u00een creativitatea artistic\u0103 ci mai degrab\u0103 \u00een \u00eempingerea limitelor ciclurilor computa\u021bionale brute \u0219i neprelucrate ale computer-ului.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Demo-urile erau o cale simpl\u0103 de a genera procedural grafic\u0103 3D \u00een pattern-uri alternative non-deterministice, algoritmic \u0219i automat, iar ele pot s\u0103 mearg\u0103 pentru totdeauna \u00een continuu ceea ce le-a f\u0103cut perfecte pentru vizualurile de toat\u0103 noaptea (sau tot weekend-ul) la rave-uri \u00eenapoi \u00een anii &#8217;90.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Uneori vizualurile de demo erau mai interesante dec\u00e2t actuala muzic\u0103. Dac\u0103 tu e\u0219ti intrigat, mergi \u00eenainte \u0219i youtube-e\u0219te vizualuri de demoscen\u0103, exist\u0103 toate felurile din ele acolo. Aici este un exemplu de unul:<\/p>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/music.ishkur.com\/videos\/pcdemo.mp4\"><\/video><figcaption>Asta nu a fost f\u0103cut\u0103 cu software de anima\u021bie. A fost f\u0103cut\u0103 cu 64kb de matematic\u0103. \u0218i un fi\u0219ier tracker de 4kb.<\/figcaption><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">&#8220;When Silence Dims The Stars Above&#8221; de c\u0103tre Conspiracy, c\u00e2\u0219tig\u00e2nd intrarea \u0219i \u00eenscrierea \u00een demoparty-ul Revision al anului 2018.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Odat\u0103 ce computer-ele au devenit mai puternice nevoia pentru demo-uri a sc\u0103zut comercial \u00eens\u0103 utilizarea lor \u00eenc\u0103 tr\u0103ie\u0219te ca \u0219i &#8220;cracktros&#8221; &#8211; intro-uri scurte audiovizuale \u00een software-ul piratat care laud\u0103 exploat\u0103rile \u0219i descoperirile hacker-ului (pentru c\u0103 nu exist\u0103 nimic ce hackerii iubesc mai mult dec\u00e2t s\u0103 se laude la al\u021bi hackeri c\u0103 ei sunt hackeri). \u00cen timp asta a devenit cunoscut\u0103 drept muzic\u0103 &#8220;keygen&#8221; pentru c\u0103 studen\u021bii s\u0103raci \u0219i lefteri lipi\u021bi au auzit aceast\u0103 muzic\u0103 doar c\u00e2nd au torrentat o copie piratat\u0103 de Photoshop sau Starcraft.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Acum cu toate astea spuse, ce face \u0219i caut\u0103 acest gen aici dac\u0103 nu este cu adev\u0103rat un gen? Dac\u0103 Amiga nu are tehnic vreun sunet nativ iar tracker-ele pot folosi orice sunet \u00ee\u0219i doresc ele, atunci cum sun\u0103 muzica din acest gen particular \u0219i cu ce difer\u0103 ea de alte genuri? \u0218i cum po\u021bi tu spune diferen\u021ba?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Asta va suna precum o eschivare, \u00eens\u0103 de-a lungul anilor Amiga a dezvoltat o banc\u0103 dedicat\u0103 de sunete stereotipice pe care eu nu le pot clasifica dec\u00e2t ca &#8220;Amiga-tive&#8221;. Granularea lo-fi a sample-urilor PCM de 8-bit o fac s\u0103 sune datat\u0103, demodat\u0103, \u00eenvechit\u0103, retro, strivit\u0103, un pic <strong><em>FM<\/em><\/strong>, \u0219i foarte reminiscent al genurilor anilor &#8217;80 cu sintetizatoare la greu precum <strong><em>Spacesynth <\/em><\/strong>(o groaz\u0103 de <strong><em>Spacesynth <\/em><\/strong>este muzic\u0103 tracker oricum), <strong><em>Synthwave <\/em><\/strong>\u0219i <strong><em>New Age<\/em><\/strong> \/ <strong><em>Ambient<\/em><\/strong>. Un bun exemplu de asta sunt video-urile muzicale animate pe computer \u0219i randate prin MIDI ale Animusic.<\/p>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/music.ishkur.com\/videos\/animusic.mp4\"><\/video><figcaption>Nici asta nu a fost f\u0103cut\u0103 cu software de anima\u021bie. Ei bine a fost, \u00eens\u0103 a fost generat\u0103 de c\u0103tre muzic\u0103.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Muzica Amiga \u0219i Tracker continu\u0103 s\u0103 tr\u0103iasc\u0103 ast\u0103zi \u0219i este mai popular\u0103 ca niciodat\u0103 dar marea majoritate a ei nu este folosit\u0103 pentru a reproduce fidel cipurile de sunet vechi. \u00cen schimb, tracker-ele sunt \u00een principal folosite pentru a jefui \u0219i pr\u0103da vechi sunete <strong><em>Chiptune <\/em><\/strong>pentru folosirea \u00een noi compozi\u021bii, ceea ce este motivul pentru care marea parte de chestii moderne se potrive\u0219te mai bine cu <strong><em>Fakebit <\/em><\/strong>\u0219i <strong><em>Plus<\/em><\/strong>, cele 2 genuri <strong><em>Chiptune<\/em><\/strong> non-<strong><em>Chiptune<\/em><\/strong>.<\/p>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-css-opacity has-background is-style-default\" style=\"background-color:#4d7263;color:#4d7263\"\/>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-background wp-block-paragraph\" style=\"background-color:#247464\">Amprente sonore &#8211; <strong><em>Amiga\/Tracker <\/em><\/strong>&#8211; <strong><em><strong><em>Chiptune<\/em><\/strong><\/em><\/strong><\/p>\n\n\n\n<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-gradient uagb-columns__stack-mobile uagb-columns__valign- uagb-columns__gap-10 align uagb-block-1fd7f171 uagb-columns__columns-2 uagb-columns__max_width-theme\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__shape uagb-columns__shape-top\"><svg xmlns=\"https:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 283.5 19.6\" preserveAspectRatio=\"none\"><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 18.8 141.8 4.1 283.5 18.8 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 12.6 141.8 4 283.5 12.6 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 6.4 141.8 4 283.5 6.4 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" d=\"M0 0L0 1.2 141.8 4 283.5 1.2 283.5 0z\"><\/path><\/svg><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-2\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-49068cb6\"><div class=\"uagb-column__overlay\"><\/div>\n<ol class=\"wp-block-list\"><li>Stalker &#8211; Form Reser Bort<\/li><li>Misty &amp; Daeron &#8211; Reverie Of Truth<\/li><li>Coma &#8211; Vetebr0d<\/li><li>Moby &#8211; Groovy Thing<\/li><li>David Whittaker &#8211; Grimblood<\/li><li>Capcom Sound Team &#8211; Double Andore<\/li><li>Nelward &#8211; Thrifty Pete&#8217;s Dirt Cheap Deals Can&#8217;t Be Beat<\/li><li>AM-FM &#8211; Introtune no. 2<\/li><li>Captain &#8211; Space Debris<\/li><li>Jogeir Liljedahl &#8211; Nearly There<\/li><li>Olof Gustafsson &#8211; Light Of Day<\/li><li>Dualtrax &#8211; Kraecker Mag Theme 8<\/li><li>Loonie &#8211; Apfel Kaputt 2<\/li><li>Mr Gamer &#8211; 8-Bit Love<\/li><li>Serpent &#8211; Golden Stream<\/li><li>John Molly &#8211; The Pawn [Title]<\/li><li>Ne7 &#8211; I Miss Those Days<\/li><li>Ojciec &#8211; Fauerte<\/li><li>Malmen &#8211; Flowers<\/li><li>Radix &#8211; Sunstreak<\/li><li>Dualtrax &#8211; The Travel To Orion<\/li><li>Jester &#8211; Stardust Memories<\/li><li>Mem&#8217;o Ree &#8211; Sleeping Waste<\/li><li>Aceman &#8211; My First Console!<\/li><li>Rez &#8211; Little Swedish Girl<\/li><li>Bzl And Ko0x &#8211; Masters Of Disguise<\/li><li>Jester &#8211; Elysium<\/li><li>Purple Motion &#8211; Charts Overdrive<\/li><li>Lluvia &#8211; Chanel N<\/li><li>Quazar &#8211; Funky Stars<\/li><li>Curt Cool &#8211; Necrophobia<\/li><li>Nightbeat &#8211; Kweed<\/li><li>Jakim &#8211; Retreat Into Music<\/li><li>Michu &#8211; Summer Breeze<\/li><li>Joule And Coda &#8211; Going Nuts<\/li><li>Jakim &#8211; Crapique<\/li><li>Emax &#8211; Delicate 0ooz! (V2)<\/li><li>Floppi And Zalza &#8211; Snowballs With Attitude<\/li><li>Dalezy And Zalza &#8211; Rymdskepp<\/li><li>Dubmood &#8211; 3d Galaxy<\/li><li>Moh &#8211; Funky Mohstard<\/li><li>Tomoyuki Kawamura &#8211; Wing War [Guns And Wings -Yak 141-]<\/li><li>David Whittaker &#8211; The Sentinel<\/li><li>Virt &#8211; A Daring Escape<\/li><li>Codex &#8211; Memory Dust<\/li><li>Look And Zalza &#8211; Little Computer Boy<\/li><li>Karlos &#8211; Mary&#8217;s Monastery<\/li><li>Syphus &#8211; Her Cloud<\/li><li>Dr Jacko And Okeanos &#8211; Romance<\/li><li>Cerror And Xylo &#8211; Dans La Rue<\/li><li>Karsten Obarski &#8211; Amegas [Title]<\/li><li>4-Mat &#8211; Rose<\/li><li>Jakim And Okeanos &#8211; Despite The Fact (Funk The Bits)<\/li><li>Cerror &#8211; Format C<\/li><li>Ghidorah &#8211; Flying Unicorn<\/li><li>Okeanos &#8211; Dzwonek Swobody<\/li><li>Maktone &#8211; 1992<\/li><li>Lizardking &#8211; Claustrophobia<\/li><\/ol>\n<\/div>\n\n\n\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-5787290a\"><div class=\"uagb-column__overlay\"><\/div>\n<ol class=\"wp-block-list\" start=\"59\"><li>Maktone &#8211; Freedom<\/li><li>Stig &#8211; Pondhoppin&#8217;<\/li><li>Beat &#8211; Celestial Fantasia<\/li><li>Doh &#8211; Loony<\/li><li>Lafarge &#8211; Titan Odisey 2005<\/li><li>Ko0x &#8211; Caramel Condition<\/li><li>Jon Freeman, Anne Westfall &#8211; Archon [Title]<\/li><li>Bzl &#8211; Biztro 04<\/li><li>Wotw &#8211; Intro Number 129<\/li><li>Chris Huelsbeck &#8211; The Baby Of Can Guru [Final Theme]<\/li><li>Michael Lee Thomas &#8211; A Minimum Of Evil<\/li><li>Necros &amp; Khyron &#8211; Infinity<\/li><li>Funky Fish &#8211; I&#8217;m In Love With You<\/li><li>Bzl &#8211; Eclipsed<\/li><li>Joule &#8211; Blue Space<\/li><li>Willrock &#8211; Sand Castle<\/li><li>Zalza &#8211; Back To The Chipland<\/li><li>Zabutom &#8211; Emerald<\/li><li>Chromag &#8211; Charming But Drunk<\/li><li>Raphael Gesqua &#8211; Flashback [Options1]<\/li><li>Purple Motion &#8211; Inspiration<\/li><li>Zabutom &#8211; Nestekk No Data<\/li><li>Raina &#8211; Yellowhale<\/li><li>Chromag &#8211; Shock Therapy 23<\/li><li>Edzes &#8211; Fish And Chips<\/li><li>Key G &#8211; Red Green Blue 4<\/li><li>Jogeir Liljedahl &#8211; Too Far Away<\/li><li>Hideako Miyamoto &#8211; Hard Dunk [Round 1]<\/li><li>Reed &#8211; Jazzberry Juice<\/li><li>Alk And Zalza &#8211; Bitblaster<\/li><li>Unreal &#8211; Fountain Of Sighs<\/li><li>Psilodump &#8211; Jag Minns Inte<\/li><li>Drax &#8211; Repeating Patterns<\/li><li>Walkman &#8211; Beams Of Light<\/li><li>Wiklund &#8211; Bonfire<\/li><li>Isao Abe, Syun Nishigaki, Kiyoko Yamada &#8211; Cadillars And Dinosaurs [Cadillacs -The Four Heroes]<\/li><li>Lesnik &#8211; Hot Dogs<\/li><li>Me And Kenet &#8211; Beautiful Or Not<\/li><li>Tuberz Mcgee &#8211; Burrito Space Laser<\/li><li>Jazzcat &#8211; Polaroid Android<\/li><li>Boo And Loonie &#8211; Cloudberry Fields<\/li><li>Boo &#8211; Crack 2000<\/li><li>Ogge &#8211; Kuk<\/li><li>Vincenzo &#8211; Reloaded<\/li><li>Pikzel And Algar &#8211; Mattias Sausage Hunt<\/li><li>Mr Death &#8211; 12th Moon Rising<\/li><li>Beek &#8211; Funknium<\/li><li>Martin Iveson &#8211; Jaguar Xj220 [Title]<\/li><li>Chavez &#8211; Ninja Bolognese<\/li><li>Xtd &#8211; Discovery<\/li><li>Elwood &#8211; Dead Lock<\/li><li>Strobe &#8211; Shedroid<\/li><li>Prime And Some1 &#8211; Turtle Race!!!<\/li><li>Random Voice &#8211; Monday<\/li><li>Joule And Ko0x &#8211; Caroline In Neon Hot Pants<\/li><li>Ko0x &#8211; Hobbes Adventure<\/li><li>Twelfth Chromatic &#8211; Galaxy 24<\/li><\/ol>\n<\/div>\n<\/div><\/section>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"has-text-align-center wp-block-heading\"><strong>1.2.1. <\/strong>Plus<\/h2>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-text-color has-background\" style=\"background:linear-gradient(135deg,rgb(225,225,165) 0%,rgb(150,190,247) 100%);color:#4d7263\"><tbody><tr><td>Gen Muzical Electronic<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong><em>Plus<\/em><\/strong><\/td><\/tr><tr><td>Alte Denumiri<\/td><td class=\"has-text-align-left\" data-align=\"left\">Seapunk, Nintendocore, Skweee, Chipcore, Chip Rock, Chip Metal, Chipwave Chip Hop, Chipstep, Chip House, Chipbient, Chip Bass<\/td><\/tr><tr><td>Sfera \/ Scena<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong><em>Chiptune<\/em><\/strong><\/td><\/tr><tr><td>An Apari\u021bie<\/td><td class=\"has-text-align-left\" data-align=\"left\">late 80s<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Plus <\/em><\/strong>este orice muzic\u0103 <strong><em>Chiptune <\/em><\/strong>care folose\u0219te instrumenta\u021bie adi\u021bional\u0103 \u0219i \u00een plus care nu vine din <strong><em>Chiptune<\/em><\/strong> (de aici <strong><em>Chiptune Plus <\/em><\/strong>altceva).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Aia ar include dar nu este limitat la: Seapunk, Nintendocore, Chip IDM, Chip Rock, Chip Metal, Chipwave, Chip Hop, Chipstep, Chip House, Chipbient, Chip Bass, Chip Dip, Rocketchip, Blue Chip, Potato Chip, Poker Chip, Chocolate Chip, Chippendale, \u0219i desigur California Highway Patrol.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Orice trup\u0103 live care folose\u0219te sunete <strong><em>Chiptune <\/em><\/strong>&#8211; aia e <strong><em>Plus<\/em><\/strong>. Orice pies\u0103 <strong><em>Electrohouse <\/em><\/strong>care are efecte de sunet Mario &#8211; aia e <strong><em>Plus<\/em><\/strong>. Orice <strong><em>Chiptune <\/em><\/strong>cu un drum break &#8211; aia e <strong><em>Plus<\/em><\/strong>. Orice <strong><em>Chiptune <\/em><\/strong>cu voci &#8211; aia e <strong><em>Plus<\/em><\/strong>. \u00cen special dac\u0103 este <strong><em>Nerdcore<\/em><\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Beck &#8211; Girl este <strong><em>Plus<\/em><\/strong>. Yellow Magic Orchestra &#8211; Computer Games \u0219i Power-Pill &#8211; Pac-Man sunt tehnic <strong><em>Plus<\/em><\/strong>. \u0218i da, Nelly Furtado &#8211; Do It este <strong><em>Plus<\/em><\/strong>. A fost o mare z\u0103p\u0103ceal\u0103 \u0219i un mare t\u0103r\u0103boi legat de aia a\u0219a c\u0103 hai s\u0103 discut\u0103m despre asta.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Practic, Timbaland (produc\u0103torul lui Nelly Furtado) a sampluit un c\u00e2ntec <strong><em>Chiptune <\/em><\/strong>f\u0103r\u0103 a da vreun credit \u0219i el a crezut c\u0103 el va putea sc\u0103pa cu asta.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">C\u00e2ntecul original este AciDJazzed Evening de c\u0103tre produc\u0103torul demoscenei Finnish, Janne Suni, f\u0103cut \u00eenapoi \u00een 2000 pentru o competi\u021bie demoparty sub porecla \u0219i aliasul Tempest (mergi \u0219i cite\u0219te <strong><em>Amiga\/Tracker<\/em><\/strong> dac\u0103 nu ai nicio idee despre ce vorbesc). Timbaland o neag\u0103, desigur. Tu po\u021bi asculta pentru tine \u00eensu\u021bi \u0219i s\u0103 fii judec\u0103torul:<\/p>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/music.ishkur.com\/videos\/acidjazzed.mp4\"><\/video><figcaption>Este de fapt remix-ul C64 2002 al GRG pe care Timbaland l-a sampluit direct.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Demoscena este o comunitate foarte non-comercial\u0103. Precum distribu\u021biile Linux, muzica demo este furnizat\u0103 \u0219i asigurat\u0103 gratis \u0219i deschis sub licen\u021ba public\u0103 GNU (natural). Aia nu \u00eenseamn\u0103 c\u0103 muzica este gratis pentru a fi folosit\u0103, sampluit\u0103 sau remixat\u0103, nici nu \u00eenseamn\u0103 c\u0103 drepturile sale de autor nu sunt protejate. Cei mai mul\u021bi produc\u0103tori de demo ar fi ferici\u021bi s\u0103 dea permisiunea pentru folosirea muzicii lor at\u00e2ta timp c\u00e2t nu este folosit\u0103 comercial. Nu face bani din rahatul lor iar ei nu-\u021bi vor DDOS-ui wi-fi-ul c\u00e2inelui t\u0103u.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Acum, eu sunt r\u0103spunz\u0103tor \u0219i predispus s\u0103-l cred pe Timbaland c\u00e2nd el spune c\u0103 el nu a \u0219tiut de unde a luat sample-ul. Produc\u0103torii fur\u0103, \u0219terpelesc \u0219i ciordesc, \u0219i catalogheaz\u0103 sunetele din tot felul de surse f\u0103r\u0103 a \u021bine eviden\u021ba cu adev\u0103rat de cine ce de\u021bine, \u0219i este complet de-a dreptul posibil ca el s\u0103 dea de un cache imens de fi\u0219iere SID din vreo arhiv\u0103 demo \u0219i el a ales una interesant\u0103 pentru a o folosi ca \u0219i pist\u0103 de ritm.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Fie c\u0103 Timbaland era con\u0219tient c\u0103 aceast\u0103 muzic\u0103 era domeniu public, fie cu drepturi de autor, lui probabil c\u0103 nici nu i-a p\u0103sat. El este Timbaland. El \u00ee\u0219i poate face griji de chestiunile \u0219i problemele legale mai t\u00e2rziu, \u0219i exista o \u0219ans\u0103 \u00eendep\u0103rtat\u0103 ca ar fi vreuna. La urma urmelor, c\u00e2t de des aude lumea muzicii pop de b\u0103ie\u021bii demoscen\u0103? Este o evaluare onest\u0103 a riscului.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Din fericire, demoscena a observat. Iar ei au fost \u00eennebuni\u021bi, furio\u0219i. A\u0219a c\u0103 cazul de \u00eenc\u0103lcare a drepturilor de autor a mers la tribunal at\u00e2t \u00een America c\u00e2t \u0219i \u00een Finlanda \u0219i desigur c\u0103 Timbaland a c\u00e2\u0219tigat. Deoarece este okay ca marele nume de produc\u0103tor <strong><em>R&amp;B<\/em><\/strong> s\u0103 jupuie artistul underground dar nu \u0219i vice versa.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hai mergi \u00eenainte, jupuie vreo scen\u0103 underground \u0219i vinde-o ca pe ceva ce tu l-ai inventat (Madonna a f\u0103cut asta timp de 40 de ani), dar dac\u0103 tu nu faci dec\u00e2t s\u0103 ridici un tic vocal de-al lui Michael Jackson te vei lupta cu o armat\u0103 de avoca\u021bi pentru \u00eentreaga ta via\u021b\u0103 ce \u021bi-a mai r\u0103mas. Nu face nicio gre\u0219eal\u0103 sau prostie: Noi nu avem un sistem de justi\u021bie. Noi avem o pia\u021b\u0103 a legalit\u0103\u021bii.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Aceast\u0103 problem\u0103 ar fi putut fi evitat\u0103 dac\u0103 Timbaland doar ar fi lansat c\u00e2ntecul gratis. Sau m\u0103car l-ar fi creditat pe Mr. Sunni \u00een notele de linie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00cenapoi la <strong><em>Plus<\/em><\/strong>: Cel mai recent o groaz\u0103 de muzic\u0103 <strong><em>Plus <\/em><\/strong>a preluat influen\u021be <strong><em>Dubstep<\/em><\/strong> \u0219i IDM (\u00een special <strong><em>Breakcore<\/em><\/strong>, d\u00e2ndu-ne nou\u0103 Chipcore), probabil deoarece reprezint\u0103 o provocare \u00een design-ul de sunet pentru compozitorii <strong><em>Chiptune<\/em><\/strong>. Sau poate c\u0103 ei sunt ni\u0219te eliti\u0219ti secre\u021bi \u0219i preten\u021bio\u0219i de asemenea. Ei bine desigur c\u0103 ei sunt &#8211; ei programeaz\u0103 \u00een Assembler la dracu&#8217;!<\/p>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-css-opacity has-background is-style-default\" style=\"background-color:#4d7263;color:#4d7263\"\/>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-background wp-block-paragraph\" style=\"background-color:#247464\">Amprente sonore &#8211; <strong><em>Plus <\/em><\/strong>&#8211; <strong><em><strong><em>Chiptune<\/em><\/strong><\/em><\/strong><\/p>\n\n\n\n<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-gradient uagb-columns__stack-mobile uagb-columns__valign- uagb-columns__gap-10 align uagb-block-015c0eec uagb-columns__columns-2 uagb-columns__max_width-theme\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__shape uagb-columns__shape-top\"><svg xmlns=\"https:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 283.5 19.6\" preserveAspectRatio=\"none\"><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 18.8 141.8 4.1 283.5 18.8 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 12.6 141.8 4 283.5 12.6 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 6.4 141.8 4 283.5 6.4 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" d=\"M0 0L0 1.2 141.8 4 283.5 1.2 283.5 0z\"><\/path><\/svg><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-2\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-2da5a2c9\"><div class=\"uagb-column__overlay\"><\/div>\n<ol class=\"wp-block-list\"><li>Algoorithm &#8211; While We Can, Party<\/li><li>Commie64 &#8211; Start<\/li><li>Knasibas &#8211; Green Moon<\/li><li>Arcade High &#8211; Rise From Your Grave<\/li><li>Ceephax Acid Crew &#8211; Castilian<\/li><li>Disrupt &#8211; Blast You To Bits<\/li><li>Kplecraft &#8211; Okesuchi<\/li><li>Crystal Castles &#8211; Alice Practice<\/li><li>Sabrepulse &#8211; Dot Matrix Hero<\/li><li>Herschel Krusztofskij &#8211; Krusty Rave Signals<\/li><li>505 &#8211; Adventure At Silly Venture<\/li><li>Xik &#8211; Outra<\/li><li>Hexstatic &#8211; Bass Invader<\/li><li>Phlogiston &#8211; Cyber-Axe Cafel<\/li><li>Asleep Droid &#8211; Banana Plug<\/li><li>Sabrepulse &#8211; Storm Raid Battle<\/li><li>Depreciation Guild &#8211; By Sundown<\/li><li>Allister Brimble &#8211; Project X<\/li><li>Chibi-Tech &#8211; Love Is Insecurable<\/li><li>Firebrand Boy &#8211; Famous<\/li><li>Beck &#8211; Ghettochip Malfunction (Hell Yes)<\/li><li>I, Cactus &#8211; Silver Cactus<\/li><li>Electric Joy Ride &#8211; 365<\/li><li>Mr. Spastic &#8211; Net<\/li><li>Ayoshutduff &#8211; By The Bit<\/li><li>Minusbaby &#8211; Eating Needles<\/li><li>Blood Code feat Softproxy &#8211; Justin Bailey<\/li><li>505 &#8211; Dataride<\/li><li>Power-Pill &#8211; Pac-Man<\/li><li>Laffe The Fox &#8211; Sloth Machines<\/li><li>Tangible &#8211; From The Heart<\/li><li>Binarpilot &#8211; Goof<\/li><li>Skruvmejsel &#8211; Fiskmat<\/li><li>Quarta330 &#8211; Hanabi<\/li><li>Asleep Droid &#8211; Dithering<\/li><\/ol>\n<\/div>\n\n\n\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-6d18ef18\"><div class=\"uagb-column__overlay\"><\/div>\n<ol class=\"wp-block-list\" start=\"36\"><li>Rabbit Killer &amp; Farleon &#8211; Superhero<\/li><li>V.d.b. Joel &#8211; Video Games<\/li><li>She &#8211; Supersonic<\/li><li>Petriform &#8211; Spinout Sunray<\/li><li>Twistboy &#8211; Withdrawal<\/li><li>8 Bit Weapon &#8211; Chip On Your Shoulder<\/li><li>Ikonika &#8211; Idiot<\/li><li>Quarta 330 &#8211; Sunset Dub<\/li><li>Monomer &#8211; Lexicon<\/li><li>Dorothy&#8217;s Magic Bag &#8211; Science Fiction Man<\/li><li>Psilodump &#8211; Mutiny Of The Robots<\/li><li>Trash80 &#8211; Social Silence<\/li><li>Twilight Electric &#8211; Challenge<\/li><li>James Landino &#8211; Blue<\/li><li>Yuppster &#8211; Yellow Lens<\/li><li>Trash80 &#8211; Icarus<\/li><li>Abducted By Sharks &#8211; Late To The Party<\/li><li>Sabastian Boaz &#8211; Warm<\/li><li>Florian Olsson &#8211; Bael<\/li><li>Hylian Lemon &#8211; Sandbox Town<\/li><li>S.P.R.Y. &#8211; A Nation Of Faces<\/li><li>DJ Rashad &#8211; Acid Life<\/li><li>Phonetic Hero &#8211; Reticent<\/li><li>Starpilot &#8211; Sparkling<\/li><li>Yuppster &#8211; Magic Matt Pill<\/li><li>The Chunderfins feat Aethernaut) &#8211; Sex Appeal Towel<\/li><li>Unicorn Kid &#8211; Midnight Harvest<\/li><li>Chipzel &#8211; Hope (Alpha)<\/li><li>Coleco Music &#8211; Please Add Me<\/li><li>Anamanaguchi &#8211; My Skateboard Will Go On<\/li><li>DVA &#8211; Monophonic Nightmare<\/li><li>Smiletron &#8211; Elevation<\/li><li>Lukhash &#8211; Pixelove<\/li><li>Chip&#8217;s Challenge &#8211; Special Beam Cannon<\/li><\/ol>\n<\/div>\n<\/div><\/section>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"has-text-align-center wp-block-heading\"><strong>1.2.2. &#8211; 1.2.1.1. <\/strong>Fakebit<\/h2>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-text-color has-background\" style=\"background:linear-gradient(135deg,rgb(225,225,165) 0%,rgb(150,190,247) 100%);color:#4d7263\"><tbody><tr><td>Gen Muzical Electronic<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong><em>Fakebit<\/em><\/strong><\/td><\/tr><tr><td>Alte Denumiri<\/td><td class=\"has-text-align-left\" data-align=\"left\">9-Bit, Riptune, Chiptune-inspired<\/td><\/tr><tr><td>Sfera \/ Scena<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong><em>Chiptune<\/em><\/strong><\/td><\/tr><tr><td>An Apari\u021bie<\/td><td class=\"has-text-align-left\" data-align=\"left\">late 80s<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Fakebit<\/em><\/strong>, altfel cunoscut drept Riptune sau 9-bit este orice muzic\u0103 <strong><em>Chiptune <\/em><\/strong>care ori merge dincolo de limit\u0103rile cipurilor de sunet originale ori se fere\u0219te de ele \u0219i le evit\u0103 complet \u00een favoarea sample-urilor, emulatoarelor, convertoarelor sau altor scurt\u0103turi technologice. Asta este considerat\u0103 a fi tri\u0219are.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">O groaz\u0103 de <strong><em>Fakebit <\/em><\/strong>pur \u0219i simplu are prea multe canale sau refren \/ reverb pentru a fi chestia unic\u0103, original\u0103. Aia tot o face non-autentic\u0103. Dac\u0103 muzica nu este f\u0103cut\u0103 pe hardware-ul original, este considerat\u0103 non-autentic <strong><em>Chiptune<\/em><\/strong> sau &#8220;inspirat\u0103 de <strong><em>Chiptune<\/em><\/strong>&#8220;. Chiar \u0219i la folosirea unui tracker este extrem de mult\u0103 \u00eencruntare (depinz\u00e2nd de cum este folosit), dac\u0103 nu interzis\u0103 direct, pe loc. Nu \u00eentreba de ce, dar asta conteaz\u0103 enorm pentru anumi\u021bi oameni. Puritatea este totul \u00een lumea <strong><em>Chiptune<\/em><\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Fakebit <\/em><\/strong>ca \u0219i un geamantan \u0219i o valiz\u0103 poate fi ori peiorativ\u0103, defavorabil\u0103, ofensiv\u0103, sau poate s\u0103 fie complet jignitoare \u0219i insult\u0103toare. Cum alegi s\u0103 o vezi \u021bine complet de tine. Dar majoritatea compozitorilor <strong><em>Fakebit<\/em><\/strong> nu lucreaz\u0103 cu cipurile originale \u0219i nu le pas\u0103 &#8211; ei doar vor s\u0103 fac\u0103 c\u00e2ntece de jocuri video amuzante \u0219i ei nu pot fi deranja\u021bi cu limit\u0103rile \u0219i bagajul de arcane ce vine cu munca cu tehnologia veche de microcip, de 40 de ani.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Uneori creatorii \u00een\u0219i\u0219i nu \u0219tiu dac\u0103 o pies\u0103 este <strong><em>Fakebit <\/em><\/strong>\u00eens\u0103 o vor numi <strong><em>Chiptune<\/em><\/strong>, cu toate acestea. Aia chiar fo\u0219ne\u0219te, fream\u0103t\u0103 \u0219i freac\u0103 deschiz\u0103turile puri\u0219tilor. Nu trebuie s\u0103-\u021bi pese de nimic din asta. La urma urmei, cel mai important lucru este dac\u0103 c\u00e2ntecul este bun.<\/p>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/music.ishkur.com\/videos\/goldenshower.mp4\"><\/video><figcaption>Un exemplu de <strong><em>Fakebit <\/em><\/strong>bun: Golden Shower &#8211; Video Computer System. Niciun Atari nu putea s\u0103 c\u00e2nte asta dar este un c\u00e2ntec grozav (\u0219i video) \u00een orice caz.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Dar exist\u0103 un argument valid \u00eempotriva compozitorilor lene\u0219i, ignoran\u021bi neofi\u021bi \u0219i novice, care nici m\u0103car nu \u00eencearc\u0103 s\u0103 \u00ee\u0219i fac\u0103 sunetul lor chiptune autentic. Cei mai r\u0103i infractori sunt Riptunerii care ar sta jos la un DAW \u0219i ar tura \u00een sus 47 de canale de unde p\u0103trate \u0219i zgomot alb, sample-uri strivite, \u0219i tone de refrene, echo \u0219i reverb, pentru a crea ceva ce ar str\u00e2nge de g\u00e2t absolut orice sistem, nou sau vechi, care ar \u00eencerca s\u0103-l c\u00e2nte.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cele mai josnice \u0219i vrednice de dispre\u021b Riptune-uri sunt cele care nu sunt nici m\u0103car compuse ci mai degrab\u0103 hr\u0103nite printr-un program de conversie MIDI precum GXSCC. Youtube este plin de cover-uri <strong><em>Chiptune <\/em><\/strong>de rock teribile, metal, \u0219i c\u00e2ntece pop care nu erau nimic mai mult dec\u00e2t cineva hr\u0103nind un fi\u0219ier MIDI \u00een GXSCC \u0219i \u00eenc\u0103rcarea rezultatului. Sun\u0103 ca asta:<\/p>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/music.ishkur.com\/videos\/masterofpuppets.mp4\"><\/video><figcaption>Metallica &#8211; Master of Puppets, cover-ul Riptune.<\/figcaption><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">James Hetfield nu a sunat niciodat\u0103 mai bine.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ar trebui s\u0103 existe o linie desenat\u0103 undeva c\u00e2nd vine vorba despre jocuri de hack de prostii de drepuri de autor. Permi\u021b\u00e2nd acestui non-sens s\u0103 prolifereze ieftine\u0219te \u0219i devalorizeaz\u0103 un gen deja sordid, murdar \u0219i suspect. Tu nu vei auzi asta la MAGFest.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Vorbind de cover-uri de jocuri video, eu probabil c\u0103 ar trebui s\u0103 men\u021bionez c\u0103 muzica de pe ocremix nu este <strong><em>Fakebit<\/em><\/strong>. Nu este nici un pic.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OCR este o excelent\u0103 surs\u0103 de remix-uri, cover-uri, \u0219i aranjamente unice de teme de jocuri video populare. Aproape c\u0103 niciodat\u0103 nu sunt aceste aranjamente <strong><em>Chiptune<\/em><\/strong> \u0219i nici nu \u00eencearc\u0103 s\u0103 fie (unele ar putea fi <strong><em>Plus<\/em><\/strong>). Eu nici m\u0103car nu le-a\u0219 numi pe ele muzic\u0103 electronic\u0103 de\u0219i majoritatea din ele sunt construite prin posturi de lucru digitale (f\u0103r\u0103 a \u00eencerca s\u0103 sune ca \u0219i cum ar fi &#8211; orchestral \u0219i rock par s\u0103 fie cele mai populare stiluri de aranjament). Dar facerea de muzic\u0103 <strong><em>Chiptune <\/em><\/strong>nu este ceea ce \u00eencearc\u0103 ei s\u0103 fac\u0103.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Anumit <strong><em>Fakebit <\/em><\/strong>este mai u\u0219or de detectat dec\u00e2t altele. Eu nu m\u0103 a\u0219tept ca tu s\u0103 po\u021bi spune diferen\u021ba imediat, din prima (nici m\u0103car eu nu pot spune diferen\u021ba \u00een majoritatea timpului). Este doar ceva pentru care tu ai nevoie s\u0103 ai ureche ceea ce este mai u\u0219or dac\u0103 tu ai cuno\u0219tiin\u021be intime despre limit\u0103rile unui cip de sunet dat \u0219i tu \u0219tii ce specifica\u021bie tehnic\u0103 c\u00e2ntecul doar ce a violat la o aruncare de privire. Este precum vinul: Tu probabil c\u0103 nu po\u021bi spune diferen\u021ba \u00eentre o sticl\u0103 de $10 \u0219i nici o sticl\u0103 de $500, \u00eens\u0103 cunosc\u0103torii \u0219i exper\u021bii pot deoarece ei \u00eel beau \u00een mod regulat, ei \u0219i-l fermenteaz\u0103 pe al lor, \u0219i ei se prezint\u0103 la \u0219i frecventeaz\u0103 conferin\u021be, forumuri de gust, concursuri \u0219i show-uri de premii, \u0219i ei iau parte la cultura vinului, literatura vinului \u0219i tr\u0103itul vinului. Dac\u0103 tu faci toate astea, \u00een final vei dezvolta un gust de discern\u0103m\u00e2nt pentru care este vinul bun.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Aprecierea a orice la un nivel pertinent calitativ necesit\u0103 o suficient\u0103 cantitate de cuno\u0219tiin\u021be \u0219i experien\u021b\u0103. Niciodat\u0103 tu nu vei ajunge acolo dac\u0103 nu te expui pe tine la o groaz\u0103 din ea \u00eent\u00e2i. B\u0103nuiesc c\u0103 ceea ce \u00eencerc s\u0103 spun este: Mergi \u0219i ascult\u0103 1 mie de piese <strong><em>Chiptune <\/em><\/strong>ca s\u0103-\u021bi faci o idee de ceea ce este <strong><em>Fakebit<\/em><\/strong>. Doar atunci vei \u00een\u021belege tu de ce conteaz\u0103 asta. De fapt, doar mergi \u0219i f\u0103 asta pentru fiecare gen. Vei aprecia acest ghid mai mult.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Fakebit <\/em><\/strong>doar a crescut \u00een popularitate din moment ce bariera, \u0219tacheta, de a intra \u00een facerea de muzic\u0103 ce sun\u0103 ca <strong><em>Chiptune <\/em><\/strong>a cobor\u00e2t mai jos, iar \u00eencep\u0103torii nu au nicio r\u0103bdare \u0219i nici interes \u0219i nici dragoste pentru a face muzic\u0103 \u00een felul corect. Puri\u0219tii au un drept de-a se pl\u00e2nge legat de asta \u00eens\u0103 \u00een acela\u0219i timp nu te po\u021bi a\u0219tepta ca tehnologia s\u0103 \u00eenghe\u021be arta pe vecie. Nu a\u0219a func\u021bioneaz\u0103.<\/p>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-css-opacity has-background is-style-default\" style=\"background-color:#4d7263;color:#4d7263\"\/>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-background wp-block-paragraph\" style=\"background-color:#247464\">Amprente sonore &#8211; <strong><em>Fakebit <\/em><\/strong>&#8211; <strong><em><strong><em>Chiptune<\/em><\/strong><\/em><\/strong><\/p>\n\n\n\n<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-gradient uagb-columns__stack-mobile uagb-columns__valign- uagb-columns__gap-10 align uagb-block-224d742c uagb-columns__columns-2 uagb-columns__max_width-theme\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__shape uagb-columns__shape-top\"><svg xmlns=\"https:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 283.5 19.6\" preserveAspectRatio=\"none\"><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 18.8 141.8 4.1 283.5 18.8 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 12.6 141.8 4 283.5 12.6 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" opacity=\"0.33\" d=\"M0 0L0 6.4 141.8 4 283.5 6.4 283.5 0z\"><\/path><path class=\"uagb-columns__shape-fill\" d=\"M0 0L0 1.2 141.8 4 283.5 1.2 283.5 0z\"><\/path><\/svg><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-2\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-cc1525ae\"><div class=\"uagb-column__overlay\"><\/div>\n<ol class=\"wp-block-list\"><li>Trez &amp; Brioche &#8211; Alex Kidd In Shinobi (World Level 1 Paris Vip mix)<\/li><li>Minusbaby &#8211; Comendopaifo E Fazendo Mal<\/li><li>Golden Shower &#8211; Video Computer System<\/li><li>Parallelis &#8211; Eternal Bioluminescence<\/li><li>Fearofdark &#8211; Funknitium<\/li><li>Zackery Wilson &#8211; Ain&#8217;t Got Time To Bleep<\/li><li>Rugar &#8211; Daisy<\/li><li>Firestarter &#8211; Check This Out<\/li><li>M-.-N &#8211; Psyborot<\/li><li>4mat &#8211; Eclipse<\/li><li>David Sugar &#8211; Bang!<\/li><li>Gijs Gieskes &#8211; Shaoar<\/li><li>Sabrepulse &#8211; Cityscape Dreams<\/li><li>Protodome &#8211; FM Galactic Girl<\/li><li>Petriform &#8211; Plasma Luna<\/li><li>The Syntax Sin Tax &#8211; Shadow Mainframe<\/li><li>Natty &#8211; The Charge Of The Light Speed Brigade<\/li><li>Geir Tjelta &#8211; Blue Mazda 323<\/li><li>Sputnik Booster &amp; The Future Posers &#8211; The Future<\/li><li>Zalza &#8211; 8-Bit The Clock<\/li><li>Aethernaut &#8211; Song Of Stars Part 1 (feat The Chunderfins)<\/li><li>Pieces Of Eight &#8211; Rescue Drama<\/li><li>Nullsleep &#8211; Her Lazer Light Eyes<\/li><li>Bitonal Landscape &#8211; Summer Glitch<\/li><li>Hunty &#8211; High Stakes<\/li><li>Rushjet1 &#8211; Konamized<\/li><li>Role Model &#8211; Boy Afraid<\/li><li>Yerzmyey &#8211; Cub<\/li><li>Glentai &#8211; The Duel Of Solitude Hill<\/li><li>Raw Model &#8211; Bleeper2<\/li><li>Rushjet1 &#8211; Out There<\/li><li>Janx Rave Galaxy &#8211; Halfpipe Gigashark<\/li><li>Random &#8211; Searching For Atlantis<\/li><li>Ben Landis &#8211; Breakthrough<\/li><li>Alex Semenov &#8211; Lan Master [title]<\/li><li>Random &#8211; Sitges Savepoint<\/li><li>D.B.O.Y.D &#8211; Fur Baby<\/li><\/ol>\n<\/div>\n\n\n\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-c628d14d\"><div class=\"uagb-column__overlay\"><\/div>\n<ol class=\"wp-block-list\" start=\"38\"><li>Decktonic &#8211; Nestonic<\/li><li>Iamcloud &#8211; Harmonix<\/li><li>Tempest &#8211; AciDJazzed Evening<\/li><li>Stenobot &#8211; Shark Flower<\/li><li>Viznut &#8211; Robotic Liberation<\/li><li>Chain Reaction &#8211; The Ghost Of Spring<\/li><li>Neurobit &#8211; Till It All Fades Away<\/li><li>Bubblyfish &#8211; Translucent<\/li><li>Virt &#8211; Incident 01<\/li><li>Aquellex &#8211; Wanderflux<\/li><li>She &#8211; Nebula<\/li><li>Manami Matsumae &#8211; Flying Machine<\/li><li>Xinon &#8211; Attitude<\/li><li>Nullsleep &#8211; Humdrumz<\/li><li>Nestrogen &#8211; Torpedophile Of Wonder And Joy<\/li><li>Turtledove &#8211; Space Subway<\/li><li>Stu &#8211; Mymelody<\/li><li>Usk &#8211; Easty Boys<\/li><li>Anamanaguchi &#8211; Airbase<\/li><li>Fearofdark &#8211; Zoning Residential<\/li><li>Paza &#8211; Moduless<\/li><li>Logicbomb &#8211; Sucking Stars<\/li><li>Minusbaby &#8211; Eating Needles<\/li><li>Brick Breaker &#8211; Dusk Runner<\/li><li>Handheld &#8211; Muggle Trick<\/li><li>Armor Antiquita &#8211; Ergonomics Of Java<\/li><li>Bodenstandig 2000 &#8211; Pogos Abenteuer<\/li><li>Animal Style &#8211; Open Air<\/li><li>Covox &#8211; Summer Fruit Dance Party<\/li><li>Will Bauer &#8211; Thaw<\/li><li>Danimal Cannon &#8211; The Lunar Whale<\/li><li>Talkboy Arcade &#8211; The Longest Distance<\/li><li>Heosphoros &#8211; Into The Depths<\/li><li>Vim &#8211; A B Combo<\/li><li>Protoflight &#8211; Infinite<\/li><li>Russellian &#8211; A Vessel In The Void<\/li><\/ol>\n<\/div>\n<\/div><\/section>\n","protected":false},"excerpt":{"rendered":"<p>Chiptune &#8211; mai fiind cunoscut \u0219i ca chip music sau 8-bit music, este un stil de muzic\u0103 electronic\u0103 sintetizat\u0103 f\u0103cut\u0103 folosind cipurile de sunet generatoare de sunet programabil (PSG) sau sintetizatoare \u00een ma\u0219ini arcade vintage, computere \u0219i console de jocuri video. 1. Chiptune (derivat din Experimental) Gen Muzical Electronic Chiptune Alte Denumiri PSG, Programmable Sound [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":337,"menu_order":7,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_uag_custom_page_level_css":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"class_list":["post-263","page","type-page","status-publish","hentry"],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false},"uagb_author_info":{"display_name":"sm","author_link":"https:\/\/smajoris.space\/?author=1"},"uagb_comment_info":0,"uagb_excerpt":"Chiptune &#8211; mai fiind cunoscut \u0219i ca chip music sau 8-bit music, este un stil de muzic\u0103 electronic\u0103 sintetizat\u0103 f\u0103cut\u0103 folosind cipurile de sunet generatoare de sunet programabil (PSG) sau sintetizatoare \u00een ma\u0219ini arcade vintage, computere \u0219i console de jocuri video. 1. Chiptune (derivat din Experimental) Gen Muzical Electronic Chiptune Alte Denumiri PSG, Programmable Sound&hellip;","_links":{"self":[{"href":"https:\/\/smajoris.space\/index.php?rest_route=\/wp\/v2\/pages\/263","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/smajoris.space\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/smajoris.space\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/smajoris.space\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/smajoris.space\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=263"}],"version-history":[{"count":233,"href":"https:\/\/smajoris.space\/index.php?rest_route=\/wp\/v2\/pages\/263\/revisions"}],"predecessor-version":[{"id":3148,"href":"https:\/\/smajoris.space\/index.php?rest_route=\/wp\/v2\/pages\/263\/revisions\/3148"}],"up":[{"embeddable":true,"href":"https:\/\/smajoris.space\/index.php?rest_route=\/"}],"wp:attachment":[{"href":"https:\/\/smajoris.space\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=263"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}